Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old December 20, 2014, 02:29   #1
nppangband
NPPAngband Maintainer
 
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
nppangband is on a distinguished road
Brainstorming time - what should the character screen look like?

In working on the NPP QT port, I am ready to make the character/player screen. Its current form (basic character info, toggle screen to see key resists) that has existed since the late 80s is based on the limitations of an 80x24 screen. In a modern ui there is so much room for improvement, and so many different ways this screen can be implemented, I wanted to open it up to suggestions.

There are plenty of ways to display information outside of just plain rows and columns. The dialog box can use tabs, pop-up boxes, mouse hovers, mouse clicks, etc.

Here is my initial thinking, on which there is a lot of room for improvement:

The top of the character screen would be fairly similar to the initial screen. A mouse hover or click on some of the labels should bring up an explanation of that characteristic (explaining infravision, etc). The max experience row can be hidden if the player's experience is drained, and the experience to advance can be hidden if the player is level 50.

The second screen, which shows stat adjusts, resistances and abilities, can be a different section or a tab. But I think it should cascade down much longer, and display practically every relevant flag. For the weapons, the slays can be shown.

Part of me wants this screen to have one flag on each line, with the equipment, quiver, backpack, and perhaps the home inventory all shown on that line. So the player can look at all their items and see what they have that resists nether, etc. A mouse hover should bring up an explanation of that flag (e.g. Resist shards reduces damage by x%, and also prevents the player from being cut by shard attacks). I would like to improve on the current |---+-++-| way of displaying resists, but I haven't had any good ideas yet.

Eventually, I want to make a screen where the player could select from a section of drop-down boxes all of the possible items from their inventory, equipment and home for each equipment slot, and quickly compare the differences between what their character is wearing now and what they would be like wearing a particular kit.

Suggestions are more than welcome. There must so much that could be done with this screen that I have not thought of.
__________________
NPPAngband current home page: http://nppangband.bitshepherd.net/
Source code repository:
https://github.com/nppangband/NPPAngband_QT
Downloads:
https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57
nppangband is offline   Reply With Quote
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
1st time playing a priest character Ingwe Ingweron Vanilla 3 November 23, 2013 07:10
Ranger extra shot on Character Info Screen Ingwe Ingweron Vanilla 1 November 8, 2013 12:40
Character screen issue Jungle_Boy v4 1 November 8, 2011 15:03
Understanding 'Shoot' values in Character Screen krugar Vanilla 3 September 8, 2010 15:48
1611: Character screen crash (space, h, or f), debug info included Sergio Development 8 August 6, 2009 02:30


All times are GMT +1. The time now is 20:23.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.