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Old May 1, 2015, 17:35   #1
rubjo
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Question Graphics on OSX

Greetings, fellow adventurers

I have enjoyed playing Angband and other roguelikes since the days of Moria on my old Amiga. Die-hard ascii users will of course scorn at this, but I have always preferred graphic tiles.

I might be missing something really obvious and stated clearly in some documentation or in-game help here, but how can I use reasonably big tiles (I prefer Shockbolt's) together with a font size and font tracking that doesn't waste half my screen estate for character stats and other text?

I seem to remember something called tile multiplier in previous versions / other roguelikes. Do I have to compile my own Angband version from source to be able to play with this functionality?
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Old May 3, 2015, 20:20   #2
ngoclong19
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Quote:
Originally Posted by rubjo View Post
Greetings, fellow adventurers

I have enjoyed playing Angband and other roguelikes since the days of Moria on my old Amiga. Die-hard ascii users will of course scorn at this, but I have always preferred graphic tiles.

I might be missing something really obvious and stated clearly in some documentation or in-game help here, but how can I use reasonably big tiles (I prefer Shockbolt's) together with a font size and font tracking that doesn't waste half my screen estate for character stats and other text?

I seem to remember something called tile multiplier in previous versions / other roguelikes. Do I have to compile my own Angband version from source to be able to play with this functionality?
I think it's in Options->Graphics->Tile Multiplier on Windows, maybe the same for OSX.
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Old May 3, 2015, 21:41   #3
myshkin
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Quote:
Originally Posted by rubjo View Post
I might be missing something really obvious and stated clearly in some documentation or in-game help here, but how can I use reasonably big tiles (I prefer Shockbolt's) together with a font size and font tracking that doesn't waste half my screen estate for character stats and other text?

I seem to remember something called tile multiplier in previous versions / other roguelikes. Do I have to compile my own Angband version from source to be able to play with this functionality?
Which version are you playing, and what font face and size are you using? For me, switching between ASCII and any of the tilesets doesn't change window size or glyph size.
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Old May 4, 2015, 16:32   #4
rubjo
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Thank you both for replying. I should have tried the Windows version before asking - the menu options for graphics are different here, complete with tile multiplier and all. I guess the OS X port doesn't have this possibility (yet). I have tried both the current 3.5.1 and latest 4 beta.

No worries, I'll just use the Windows version.
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