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#11 |
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 552
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wobbly, cool idea!
=== constants.txt got: # Amount of gold (or value of equipment) the player starts with player:start-gold:600 handy feature, but I've started to modify equipment for different classes; eg added 'Old Lanter' item for Archer (2 light rad; non-refi), spade, random amount of WoR scrolls etc.. and sometimes new chars appears almost without gold; at the same time some other have too much of it. As I plan to recustomize cost for a lot of items, it brings problems to assigning it. So I would prefer to use adjustment of gold for each class separately (so all chars would get certain 'random' amount of newbie items; and also some gold) /rfe class.txt add gold (AU) value, eg equip:gold::200:300
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#12 |
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 552
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this flags /rfes is much harder to implement I suppose, but I still wanna propose it:
1) add moar RNG to initial equipment to class.txt Syntax could be something like 'equip[n]'.. Eg warrior could start with: equip1:sword ![]() equip1:sword:Whip:1:1 equip1:sword:Mace:1:1 equip1:sword:Spear:1:1 equip2:gloves:Set~ of Leather Gloves:1:1 equip2:gloves:Set~ of Gauntlets:1:1 equip2:cloak:Cloak:1:1 equip2:cloak:Fur Cloak:1:1 So with setup above our warriour have chance to get random weapon on start and also gloves or cloak.. Sound interesting. or even more fun with magic stuff, eg 'mage' class could start with different magic rings (as we play with no_sell option, it's fine): equip4:ring:Flames:1:1 equip4:ring:Acid:1:1 equip4:ring:Ice:1:1 equip4:ring:Lightning:1:1 2) even more fun would be if it would be possible to add unidentified items at start. Then our character could start eg with useful unidentified potion(s) (donno about syntax, maybe X?).. equip1 ![]() equip1 ![]() equip1 ![]() equip1 ![]() equip1 ![]() equip1 ![]() equip1 ![]() ![]() Also ring's above could be more interesting in unidentified too! This feature could look small and not important at first glance, but it would make every new adventure more unique; would add some 'flavour' to the game ![]()
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http://tangaria.com - persistent online multiplayer roguelike game tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian Last edited by tangar; January 23, 2019 at 12:15. |
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#13 | |
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 552
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1) Great news! PowerWyrm is going to add (or even already added it to PWMA, new version is comming soon!) two more custom values to constant.txt:
Quote:
- add constant for randarts/true-arts drop %. I enjoy V-balance (great for PWMA 1-char mode), but imho randarts should be more rare; like a rare mutation of true arts. So it would be fun to experiment with this values!
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#14 | |||
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 552
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Today this silly newbie (I am) tried to customized the hunger state from traps.. To create my own trap.
Quote:
player-common.h Quote:
Quote:
effect:SET_NOURISH dice:$B expr:B:FOOD_FAINT:- 1 I've tried loads of different effects like: expr:B:FOOD_WEAK:- 1 expr:B:FOOD_ALERT:- 1 ... even to exotic ones (good example when you do something which you have no clue): expr:B:FOOD_FAINT:+ 1 .. Then I recognized that this could be a boolean ![]() Damm. Then I've tried to use: effect:NOURISH with '-' value.. like: effect:NOURISH dice:-4000 it didn't work. /rfe Would be fun to have some customization on hunger state. At the same time maybe someone could advice me certain trick, maybe it's possible to do it in current version? Thanks!
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http://tangaria.com - persistent online multiplayer roguelike game tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian Last edited by tangar; January 29, 2019 at 10:50. |
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#15 |
Veteran
Join Date: Apr 2007
Posts: 1,936
Donated: $40
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You can just use the number with SET_NOURISH, e.g.
Code:
effect:SET_NOURISH dice:1999
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takkaria whispers something about options. -more- |
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#16 |
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 552
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YAY! Takkaria, thank you very much!!
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#17 |
Prophet
Join Date: Dec 2009
Posts: 8,941
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Note that this will have the odd behavior of "filling you up" to Hungry if you trigger the trap when Weak.
![]() I guess the ideal would be to subtract some amount from the player's hunger counter, but I'm not familiar enough with how these effect specifications work to know if that's possible. |
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#18 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,860
Donated: $60
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Quote:
Filing that now.
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#19 |
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 552
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Great!
![]() I wanna add 'curses' which induce hunger; like inverse 'slow digestion', but it seems there is no way to implement it without modifying the code; so it would be splendid to have customization in this field!
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#20 |
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 552
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/rfe
add possibility to assign certain chance for an item to produce certain effects. EX: - assign ..% chance that food ration would be rotten (or poisoned ![]() Something like random:[chance]:[effect type]:[effect]... eg: name:& Ration~ of Food graphics:,:U type:food properties:0:8:3 alloc:40:0 to 50 pile:100:1d5 effect:NOURISH dice:6000 random:1:TIMED_INC:POISONED msg_self:That tastes good. desc:This nutritious but fairly bland food is familiar to anyone contemplating desc: long journeys. -- Actually my dream to have 'proper' rotten rations, but I suppose it's too hard to implement such behaviour.. So they would be the same as normal rations (kinda 'mimic'-items), and you would understand that they are bad only after you would eat them. But I suppose it's too hard to implement such behaviour, cause rotten and common items won't stack in a pile. What do you think?
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http://tangaria.com - persistent online multiplayer roguelike game tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian Last edited by tangar; January 30, 2019 at 20:11. |
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