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Old November 18, 2019, 07:17   #31
wobbly
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I can't get the nightly on angband.live to run. I get to the splash screen & no further. Tried deleting my save & fiddling with font settings, no luck.
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Old November 18, 2019, 11:13   #32
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Originally Posted by wobbly View Post
I can't get the nightly on angband.live to run. I get to the splash screen & no further. Tried deleting my save & fiddling with font settings, no luck.
I have the same problem - thanks for reporting.

EDIT: Attempted a fix, didn't work; the consequent new builds do have a fix to the book coloring inconsistency, though
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Last edited by Nick; November 18, 2019 at 11:35. Reason: Update
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Old November 18, 2019, 18:11   #33
Ingwe Ingweron
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My $0.02 I think this is cool and would like to see it kept.
I assume gnomes still get their racial device damage boost, so a gnome mage would have a boost, albeit less than before.
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Old November 19, 2019, 03:46   #34
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Physical vs Magical Traps

Is there a way to tell these apart, in-game? If not, that would be a cool addition.
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Old November 19, 2019, 09:02   #35
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Yes - it's a percentage bonus to damage from when your device skill is greater than the object level. It can be up to 138%.
Artifacts already do not receive this bonus, correct? Or is there a higher device skill threshold?
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Old November 19, 2019, 14:02   #36
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It used to be any magical item effect except for scrolls and potions, I believe. So wands, rods, staves, and artifacts all benefited damage-wise from your device skill.

I'm curious why you felt it necessary to remove this. It was a fairly significant differentiator between races.
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Old November 19, 2019, 21:07   #37
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I'm curious why you felt it necessary to remove this. It was a fairly significant differentiator between races.
Because it came up in the mage and rogue competitions that devices were completely OP compared to anything else.

It's possible that in fact it should be just halved or something, but I've started by removing it completely as the first step in a binary search Also, if it goes away, so much code simplification...
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Old November 19, 2019, 21:10   #38
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Is there a way to tell these apart, in-game? If not, that would be a cool addition.
There isn't, and it's a good point. I think the best way to do it would probably be in the trap knowledge menu.
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Old November 20, 2019, 02:16   #39
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Because it came up in the mage and rogue competitions that devices were completely OP compared to anything else.

It's possible that in fact it should be just halved or something, but I've started by removing it completely as the first step in a binary search Also, if it goes away, so much code simplification...
Please forgive me for suspecting that you let your love of deleting code sway your judgement. Believe me, I've been there!

I don't think most players felt that devices were overpowered with the mage's old spell list, where even Greater Recharging had nontrivial odds of exploding high-level wands, and of course there was no way to tap wands for mana. I think the main complaints came from "purists", like Sky, who begrudged the need for devices moreso as a comment on the gaps in the mage's spell list than on the power of the devices themselves. (Sky, please correct me if I'm misrepresenting you)
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Old November 20, 2019, 06:16   #40
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Please forgive me for suspecting that you let your love of deleting code sway your judgement. Believe me, I've been there!

I don't think most players felt that devices were overpowered with the mage's old spell list, where even Greater Recharging had nontrivial odds of exploding high-level wands, and of course there was no way to tap wands for mana. I think the main complaints came from "purists", like Sky, who begrudged the need for devices moreso as a comment on the gaps in the mage's spell list than on the power of the devices themselves. (Sky, please correct me if I'm misrepresenting you)
You may well be right on all counts, but I stand by my binary search methodology. Let's see how people think the current situation plays.
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