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#21 | |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 39
Posts: 1,516
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Quote:
Since I don't normally play the windows port (I run it through WINE) can you be specific about which files you expect to see where in the zip file? Thanks! |
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#22 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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There should be an "8x16.bmp" and "mask8x16.bmp" going into the \lib\xtra\graf directory.
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#23 |
Apprentice
Join Date: Oct 2010
Posts: 89
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How quickly are bugs being traced and squashed with the 3.2 candidate? Will you post to the thread when a reported bug is fixed?
Also, I'm wondering if my tinkering with yeeks & harpies as playable races will be affected by the 3.2 changes, or if the edit files will keep the same format. |
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#24 |
Prophet
Join Date: Mar 2008
Posts: 2,712
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I downloaded, ./autogen.sh, ./configure --with-no-install, compiled, ran, and immediately got an assert error after I "Press any key to continue". A quick look suggests that the problem might be that with no savefile, there is no stack of previous commands. However, I don't see how the money bug described above could happen if the code dies before the birth process.
Is there any likelihood this could be platform specific? Where does that mean I should look? I've never looked at the command code before, so I'd appreciate a hint where to start looking. angband: game-cmd.c:270: cmd_set_arg_choice: Assertion `game_cmds[idx].arg_type[n] & arg_CHOICE' failed. |
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#25 | |
Veteran
Join Date: Apr 2007
Posts: 1,936
Donated: $40
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Quote:
__________________
takkaria whispers something about options. -more- |
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#26 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
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Quote:
Code:
Reading symbols from /home/eddie/Angband/nightlies/angband/angband...done. (gdb) run Starting program: /home/eddie/Angband/nightlies/angband/angband angband: game-cmd.c:270: cmd_set_arg_choice: Assertion `game_cmds[idx].arg_type[n] & arg_CHOICE' failed. Program received signal SIGABRT, Aborted. 0x0012d422 in __kernel_vsyscall () (gdb) trace Tracepoint 1 at 0x12d422 (gdb) backtrace #0 0x0012d422 in __kernel_vsyscall () #1 0x002ad651 in raise () from /lib/tls/i686/cmov/libc.so.6 #2 0x002b0a82 in abort () from /lib/tls/i686/cmov/libc.so.6 #3 0x002a6718 in __assert_fail () from /lib/tls/i686/cmov/libc.so.6 #4 0x08065ddb in cmd_set_arg_choice (cmd=0x8117444, n=0, choice=1) at game-cmd.c:270 #5 0x080ca6ad in get_birth_command (wait=true) at ui-birth.c:841 #6 0x08065393 in cmd_get (c=CMD_BIRTH, cmd=0xbffff0f8, wait=6) at game-cmd.c:234 #7 0x0804dd87 in player_birth (quickstart_allowed=false) at birth.c:1075 #8 0x0805d5f0 in play_game () at dungeon.c:1746 #9 0x080e558f in main (argc=1, argv=0xbffff4b4) at main.c:468 (gdb) |
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#27 | |
Angband Devteam member
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Quote:
Yes, those few lines about code changes (bitflags, parsers etc.) conceal a colossal amount of refactoring. The code looks very different from the 3.1.x series. I think the issues with changes in nightlies is not that they are large (as you observe, there aren't many of those over the lifetime of a new release), but that they are immediately noticeable, even if small. Since nightlies appear much more quickly than the length of the average game, people have to cope with changes mid-character. I think that's harder than anybody likes to acknowledge. |
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#28 |
Swordsman
Join Date: Jun 2010
Posts: 288
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No gold or equipment?
Hmm. I just created new Gnome Mage in the most current nightly (revision d1a64ee55c, Windows) and she came up with no gold AND no equipment. This might be a challenge initially...
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#29 |
Swordsman
Join Date: Jun 2010
Posts: 288
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I see the gold issue is already addressed in another thread - sorry, please disregard.
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#30 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
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Quote:
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