![]() |
#41 | |
Knight
Join Date: Jul 2009
Posts: 525
![]() |
Quote:
![]() I guess I will try it a few times now that finally finished my current char. But IIRC the infinityvarianced original gold drop values were too small even with x3 multiplier. "Struggling to buy ccw at statgain lvls" small. |
|
![]() |
![]() |
![]() |
#42 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
![]() |
Quote:
If it is the same bug it doesn't allow you to lockpick or disarm or do pretty much anything requiring autorepeat count. There is a bug in trac for this. Don't right away remember the number. |
|
![]() |
![]() |
![]() |
#43 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
![]() |
Quote:
Also for weapons, weapon of slay troll is actually more valuable than weapon of slay demon early in the game, so it should not have minuscule effect on ego price. Not that these affect game experience much. You just collect something else that has value instead, like staves, wands, rods and high-value egos. |
|
![]() |
![]() |
![]() |
#44 | |
Angband Devteam member
|
Quote:
|
|
![]() |
![]() |
![]() |
#45 |
Rookie
Join Date: Jul 2007
Posts: 15
![]() |
I have compiled with "./configure --enable-gtk --with-no-install" ./angband -mtk crashes on startup x11 and gcu seem to work great. I just wondered if it was me.
|
![]() |
![]() |
![]() |
#46 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
![]() |
Quote:
The thing to compare is what you can buy with gold drops. The question of the relative price of consumables vs weapons doesn't matter so much to me, but making boring weapons cheaper relative to rods or potions makes sense to me. If after the price drop you decide that great stuff is too cheap, perhaps you should change to pricing according to the cube of value rather than the square. That would also fix negative values having positive prices. Personally, I think price should be about production rather than value, so there's no reason my views should be consistent with what you're doing. I'm just looking at changes in gameplay since 3.0 that seem to me to be in the wrong direction. |
|
![]() |
![]() |
![]() |
#47 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 39
Posts: 1,516
![]() |
Do you mean angband -mgtk? I don't think -mtk will ever work.
|
![]() |
![]() |
![]() |
#48 | |
Angband Devteam member
|
Quote:
Cubic prices are something I have thought about, and might try in 3.3. It might finally solve the pricing of +speed! |
|
![]() |
![]() |
![]() |
#49 |
Rookie
Join Date: Jul 2007
Posts: 15
![]() |
|
![]() |
![]() |
![]() |
#50 |
Knight
|
Sorry if someone's already reported this, but in the Windows build I just downloaded (f348296727), if I go into the options menu during character birth and hit "?" to get help on an option, then hit escape, I get fragments of the help screen all over the options screen...
__________________
You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Release HellBand 0.8.7 | konijn_ | Variants | 4 | December 27, 2009 05:14 |
Official Release | kingwanabee | Vanilla | 4 | February 7, 2009 05:42 |
A option for next release! | NeoWizard | Vanilla | 0 | February 6, 2009 18:07 |
reactions to changes in new V release | will_asher | Vanilla | 50 | April 9, 2008 19:47 |
Ironband new release | Antoine | Variants | 14 | January 28, 2008 10:44 |