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#91 |
Adept
Join Date: Dec 2007
Location: Woking, UK
Age: 52
Posts: 182
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#92 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,414
Donated: $40
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Was it coins or a monster?
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#93 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,842
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__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#94 |
Adept
Join Date: Dec 2007
Location: Woking, UK
Age: 52
Posts: 182
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#95 |
Adept
Join Date: Dec 2007
Location: Woking, UK
Age: 52
Posts: 182
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#96 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,414
Donated: $40
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Is it repeatable? That is, if you try running by the coins in the same direction a second time, does it happen again? If so, a save file is possible.
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#97 |
Adept
Join Date: Dec 2007
Location: Woking, UK
Age: 52
Posts: 182
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Nope, the second time @ successfully picks up the treasure. Quite a frustrating bug to nail down, this one. I'm keeping an eye out for any repeat behaviour.
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#98 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,104
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I can produce a version of this. Stand next to gold or an object that would normally be auto-picked up. Wizard mode in a monster to interrupt run. Walking onto the object will pick it up. Running onto it wont.
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#99 |
Prophet
Join Date: Apr 2008
Posts: 2,672
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Another bug in effect_handler_EARTHQUAKE() spotted while porting the struct loc refactoring (commit 7be84e3):
old code: Code:
y = py + ddy_ddd[i]; x = px + ddx_ddd[i]; if (map[16 + y - centre.y][16 + x - centre.x]) continue; Code:
struct loc grid = loc_sum(pgrid, ddgrid_ddd[i]); if (map[16 + y - centre.y][16 + x - centre.x]) continue; Fix: replace with grid.y and grid.x.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#100 |
Adept
Join Date: Nov 2014
Posts: 165
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More random feedback. I like the way the new books have been named so that the school is obvious. It's also nice that the description of the book says if @ can read the book. I did not notice that at first though, since the the first necro book had nothing in the description and I assumed the others did not have anything either in their description. The most awesome thing would be, if all books had some kind of flavor text and would mention which classes can read the book.
I understand that coming up with good flavor texts is much more work than one would assume, so at least adding notification about the classes that can read the book at some point would make the game a bit more approachable. |
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