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#41 | |||
Swordsman
Join Date: Mar 2016
Posts: 371
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The earlier issues you've reported have been being worked on, and there's a solution for both rage and glowing weapons on the latest version of the Linux version. I'll roll a new release once I've got enough bugs fixed. Quote:
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There have been a couple of new egos that add it, yes. Artifact fire resistance still handily outnumbers artifact cold resistance, but the egos will turn up in more games. Do you feel it needs pruned back a bit? |
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#42 |
Swordsman
Join Date: Oct 2013
Posts: 268
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Haven't reproduced the bat fell either. The CR is probably a function of "of warmth" suddenly being the best cloak ego, as well as Falas bows giving it to most characters without tradeoff.
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#43 |
Swordsman
Join Date: Oct 2013
Posts: 268
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Speaking of QoL improvements, the ability to disarm traps or bash doors by way of ctrl-move would be nice.
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#44 |
Swordsman
Join Date: Mar 2016
Posts: 371
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#45 |
Swordsman
Join Date: Oct 2013
Posts: 268
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Figured out the circumstances. I'm usually playing on laptops and usually prefer to use the arrow key and keyboard numbers for movement. Can't get it to work with them. It works fine using the numpad though.
Gonna keep the numpad working in mind though, thanks. |
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#46 |
Swordsman
Join Date: Mar 2016
Posts: 371
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Hmm. I have it working with both cursors and vi-keys on a Dell XPS. Could you check whether having numlock on or off affects this?
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#47 |
Swordsman
Join Date: Oct 2013
Posts: 268
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Number lock does nothing. Holding control just seems to deactivate all number keys on the keyboard altogether. Can't strike the air using them and whatnot. Running on a 64-bit Windows 10 home.
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#48 |
Rookie
Join Date: Feb 2020
Posts: 22
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I'm also using 64-bit Windows 10 Home, and using ctrl does seem to deactivate the number keys for me as well. The arrow keys still work with ctrl just fine though. Using ctrl with vi keys doesn't work as expected either.
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#49 |
Swordsman
Join Date: Oct 2013
Posts: 268
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Finally beat the beta! Had another thought about the lategame balance; remove Bane? Rauko-bane pretty much trivializes most of the dangerous and mobile enemies in the depths.
Also the Oaths seem plain bad in its current form. Too many hoops to jump through for a single stat-point, especially since Power and the various stat booster abilities exists. Vengeance is plenty strong though, pretty much a guaranteed criticals vs the enemies that matter. |
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#50 | ||
Swordsman
Join Date: Mar 2016
Posts: 371
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However I'm open to the possibility some or all Oaths need boosted. Silence - an additional Dex point late game is probably worth 4K XP, maybe more, based simply on the cost of melee, evasion and stealth. Assuming other Will skills are taken and the Oath costs 1.5K or 2K, it's a 2K discount. This has to be set against not taking songs. For elves this makes little sense, and with Whetting as it is I think even Edain would prefer the songs. Post Whetting replacement it improves but Silence may still need more love. I would appreciate others weighing in. Honour - an additional Str point is very relevant if you have a weapon that can make use of it, but the balance currently favours Whetting a bit I think and hence lighter weapons. This may improve but the annoyance factor of enemies escaping may require a bigger bribe. Mercy - this is already strong for pacifists, who will happily take every Gra point they can get. Potentially also relevant on an Elbereth build. The restriction is very painful for non-stealthy characters without Elbereth. I am reluctant to boost this as I think it's one of the most obvious Will tree picks for pacifists already. |
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