![]() |
#31 | |
Rookie
Join Date: Jun 2016
Posts: 15
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#32 |
Knight
Join Date: Nov 2008
Posts: 757
![]() |
The thing about drastic changes and time-tested gameplay is that while a great many people consider [insert Last Good Version here] the last good version or the last true Vanilla Angband, all of those versions (down to 2.4.frog-knows) already had drastic changes in them that someone else didn't like. Angband started as a drastic change compared to Moria; and that early development was rapid, but it didn't stop there! 2.8.1 allowed floor grids to hold more than one item instead of just making the new items disappear (though, yes, floor stacking did originally get introduced as an option). 3.0.0 was a massive rebalancing that started the move towards faster progress and the current diving meta; and the versions that followed it took that direction even further with non-cumulative paralysis, fractional blows, the removal of bad items and ego types, toning down summons and pack sizes, reducing monster generation rates, allowing multi-pval objects, etc.
Drastic changes aren't new, they have always been happening; and one person's time-tested gameplay is somebody else's pet peeve. Many new concepts were introduced, and many old concepts removed or radically reshaped, long before Nick took over as maintainer.
__________________
The Complainer worries about the lack of activity here these days. Last edited by Sideways; November 24, 2020 at 23:46. |
![]() |
![]() |
![]() |
#33 | ||||
Swordsman
Join Date: Jul 2015
Location: Seattle, WA
Posts: 266
![]() |
Quote:
Actually, the maintainer should serve the game's community. All of these changes were discussed at great length, tried out in a branch version, playtested and incorporated with approval of the community. Quote:
Quote:
Quote:
|
||||
![]() |
![]() |
![]() |
#34 |
Knight
Join Date: Oct 2019
Posts: 941
![]() |
Something I didn't see anyone mention: There's almost no cost of a turn in game-terms (if you're not being dogged by monsters). So all this talk of user choice and agency is not applicable. You're either doing something that's annoying IRL but nigh-free in the game world, or you're setting yourself up for a very deflating "oh, why didn't I remember to do the annoying thing???" moment.
|
![]() |
![]() |
![]() |
#35 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,810
![]() |
The meticulous trap detecting throughout the game, as described by Nick, I remember from ToME where traps are deadly, not so much from vanilla. I would only detect when there was a good reason to stay on the level; the occasional stat drain or other annoyance wasnt a big enough deal.
Searching is not necessarily related to this scenario; in any case, it was mostly an early game procedure as everyone eventually gets detection utensils. There have been 2 changes that might be enough of a solution to stop an excess of detection: 1. no traps in rooms 2. introduction of the trap immunity property on items. The latter, if distributed a bit more frequently (for example by making a basic early magic item with the property and adding it to some existing egos) could act as a kind of cutoff, similar to ESP. Once you have it, theres no more need to detect (monsters or traps, respectively). |
![]() |
![]() |
![]() |
#36 |
Knight
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 960
![]() |
It is interesting that we regularly see complaints about abandoning the 'old way', yet no one ever forked the game or created a variant OldWayBand that keeps the flavour of the old versions and introduces only minimal changes (interface improvements and bugfixes, I presume?)
(Don't look at me; I like RuinedByNickBand, personally. ![]()
__________________
Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
![]() |
![]() |
![]() |
#37 | |
Adept
Join Date: Apr 2020
Location: DC Area
Posts: 135
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Searching a Roguelike Group | luthanos | Idle chatter | 9 | January 23, 2016 08:07 |
Searching ... say what? | Bimbul | Vanilla | 10 | November 22, 2015 23:44 |
[sil] Searching and getting into a vault | Starhawk | Sil | 9 | April 20, 2013 14:19 |
LoS searching | buzzkill | Development | 5 | November 18, 2011 23:38 |
dangerous change to searching | PowerDiver | Vanilla | 18 | January 15, 2010 22:29 |