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#71 |
Knight
Join Date: Oct 2019
Posts: 941
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A zombie process on Angband.live is finally killed and costs you weeks of progress
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#72 |
Swordsman
Join Date: Jul 2015
Location: Seattle, WA
Posts: 266
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#73 |
Knight
Join Date: Oct 2019
Posts: 941
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#74 |
Apprentice
Join Date: Jan 2019
Location: Alberta
Posts: 89
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Being swarmed by Red-Hatted elves and fleeing to the dungeon and back 3 times before a new @ is kitted out.
Seriously though, that's pretty great.
__________________
It Breathes. You die. |
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#75 | |
Apprentice
Join Date: Nov 2019
Location: Pasadena CA
Posts: 96
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Quote:
(Gnome mage had protection from nexus... but has to swap out a shield for nether protection.) (Had to, that is.) |
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#76 |
Apprentice
Join Date: Nov 2019
Location: Pasadena CA
Posts: 96
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Graveyards full of Black Reavers make a mess out of the RNG's pretty dungeon...
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#77 |
Knight
Join Date: Oct 2019
Posts: 941
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Town layout is pretty annoying
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#78 |
Adept
Join Date: Aug 2020
Location: London
Posts: 159
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What's more annoying than a pacman level?
A pacman level with permanent rock walls. |
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#79 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,984
Donated: $40
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#80 |
Rookie
Join Date: Jun 2015
Posts: 10
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I hate it that treasure detection / other detection / magic mapping only works for a section of the screen, repeating the process until sure the screen is covered.
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