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#31 |
Adept
Join Date: Aug 2020
Location: London
Posts: 168
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I always maintain rogues would be a much more interesting class if they had something like "slit throat".
An attack that can only be used on a sleeping enemy and doubles or triples the normal melee damage. It makes sense, because a sleeping enemy could be very specifically targeted to cause maximum damage and would make stealth a vital ingredient. If you got this around cl30, maybe as the final spell in the town spellbook then it would work well for diving well below what would normally be advised for cl. Also, rogues are supposed to be loveable scum bags who aren't afraid to fight dirty. There's no honour among thieves |
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#32 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,996
Donated: $40
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Once you hit legendary, stealth stops helping. Legendary stealth really is fun. Tiptoe right past Huan or the Tarrasque--or both at once, for that matter.
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#33 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,879
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Make Sleep Monsters Great Again
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"i can take this dracolich" |
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#34 | |
Adept
Join Date: Nov 2019
Location: Pasadena CA
Posts: 100
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Quote:
The first time I thought he was ready to take out the big purple R, but damn, that bugger's breath hits hard and often. I think he might be the only unique left, except for Sauron and Morgoth. He keeps appearing, and only him. (Bumblef*ck found a nice randart staff that does almost 500 dpr, over 800 vs undead, and I love the mental image of a 2'6" halfling laying down some hurt with 6 feet of oak. But the Tarrasque just don't care.) |
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#35 | |
Adept
Join Date: Nov 2019
Location: Pasadena CA
Posts: 100
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Quote:
But there are some high-level U and W I would *love* to be able to take down to half HP with a x2 or x3 damage attack before they wake up and start their s**t. |
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#36 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,879
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see, for example, the Tarrasque is a monster that just won't wake up, no matter what. You don't need high stealth to dance around him.
You got 1. mobs which are always awake - stealth does nothing 2. mobs which will wake even with high stealth, like dragonflies or bats 3. mobs which sleep so hard, you need to attack them - stealth does nothing 4. a few annoying mobs and uniques where stealth really matters, because it's early game and you have no escapes or TO and can't really buff yourself for the fight - Mim, Kim, etc, the Orc captains, Angmaite and his brother, etc. At most, you'll use stealth to avoid Lorgan. But by the time you get to greater wyrms, stealthing is't necessary anymore - kill it, teleport it, or escape. i get that walking past a 1-breath-dead monster can be exhilarating, but if you are finding yourself in those situations enough to value stealth, then maybe that's the reason you die so often. FYI, in that ONE situation where you get a ridiculously OOD mob in a vault on early levels, don't try to stealth in, just get away.
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"i can take this dracolich" |
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#37 | |
Rookie
Join Date: Jul 2012
Posts: 20
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Quote:
At 350' - an amulet of ESP, lying in the floor. At 450' - on a 7-9 level, I took out a wimpy ant pit. In said pit? PDSM. Yikes. |
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#38 |
Knight
Join Date: Oct 2019
Posts: 941
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#39 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,879
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i don't know, maybe you should make a poll. Frankly i kill everything i can kill so for years i didnt even know stealth existed. And if i cant kill it i teleport it. And if i cant teleport it i leave.
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"i can take this dracolich" |
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#40 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,822
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Stealth is not necessary; you can use it to great advantage, _if_ you are willing to change your play style which Sky is not.
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Tags |
dsm, level feelings |
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