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Old April 17, 2010, 20:49   #1
free of me
Rookie
 
Join Date: Apr 2010
Posts: 10
free of me is on a distinguished road
I need some advice.

This is my first character that I have ever gotten past dlvl 25. I have been playing this game extremely slowly over the past 8 or so months. As I have been playing it for so long I would be very sad to see this character die so far into the game. (dieing at Morgoth's hands would be good enough for me)

As I have never really gotten a character to have more than just a couple artifacts at the same time, I'm not entirely sure how lucky I am with the artifacts I have right now. But as I have gathered, +35 speed is very good though.

I play in a very slow way, I clear out every level completely if at all possible. Throughout all the game I have never used ranged weapons to kill anything, but since the creatures at this depth are getting so difficult to kill I am contemplating getting some bolts for my crossbow.

I have kept artifacts in my home that I think are powerful, and I think I might need to switch my helm soon.

If you fine people have any comments or suggestions on equipment, diving strategies, dlvl that I should be at now, or anything else, I would love to hear it.










Code:
  [Angband 3.1.1 dev Character Dump]

 Name   Borguil                                  Self  RB  CB  EB   Best
 Sex    Male         Age             52   Str! 18/100  +1  +5  +6 18/*** 18/210
 Race   Dunadan      Height          84   INT:  18/87  +2  -2  +2 18/107
 Class  Warrior      Weight         230   WIS:  18/90  +2  -2  +2 18/110
 Title  Lord         Social   Respected   DEX! 18/100  +2  +2  +3 18/170
 HP     1078/1078    Maximize         Y   CON! 18/100  +3  +2  +8 18/***
 SP     2/2                               Chr! 18/100  +2  -1  +3 18/140 18/130


 Level               47   Armor   [41,+133]     Saving Throw         78%
 Cur Exp        5435693   Fight   (+32,+24)     Stealth        Excellent
 Max Exp        5435693   Melee   (+35,+53)     Fighting       Legendary
 Adv Exp        6300000   Shoot   (+42,+14)     Shooting       Legendary
 MaxDepth   3250' (L65)   Blows      5/turn     Disarming            90%
 Turns          2564772   Shots      1/turn     Magic Device      Superb
 Gold           1433646   Infra        0 ft     Perception       1 in 25
 Burden       170.7 lbs   Speed          35     Searching            27%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have green eyes, straight blond hair, and an average
 complexion.


rAcid:......++*.... rConf:.........+...
rElec:......+...... Sound:........+....
rFire:.++.+.++..... Shard:.............
rCold:......++..... Nexus:...........+.
rPois:......+...... Nethr:.............
rFear:+.......+...+ Chaos:........+....
rLite:.....+....... Disen:.............
rDark:.....+....... S.Dig:.............
rBlnd:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:......+......
  ESP:............. Sear.:.........+...
Invis:.....+...+... Infra:.............
FrAct:.......++.+.. Tunn.:.............
HLife:.....+....... Speed:.+.+.......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Glaive of Pain (9d6) (+3,+29)
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 168.8 vs. creatures not resistant to fire, and 
     95.1 vs. others.
     
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Ring of Flames [+17]
     It brands your melee attacks with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     When aimed, it grants fire resistance for d20+20 turns and creates 
     a fire ball of damage 80.
     Takes 204 to 400 turns to recharge at your current speed.
     
d) a Ring of Speed (+10)
     +10 speed.
     
e) The Amulet of Carlammas (+2)
     +2 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
f) The Arkenstone of Thrain
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Stops experience drain.  Grants the ability to see invisible
     things.  
     
     Radius 3 light.
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak of Thingol [1,+18] (+3)
     +3 dexterity, charisma.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
i) The Small Metal Shield of Thorin [4,+24] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
k) The Set of Leather Gloves 'Cambeleg' (+6,+6) [1,+13] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) The Pair of Leather Boots of Feanor [2,+19] (+15)
     +15 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Inventory]

a) 12 Potions of Cure Serious Wounds
     
     When drunk, it heals you a fair amount (1/5 of your wounds, minimu
     m 25HP), heals cut damage, and cures blindness and confusion.
     
b) a Potion of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
c) 2 Potions of *Healing*
     When drunk, it restores 1200 hit points, heals cut damage, and cur
     es stunning, poisoning, blindness, and confusion.
     
     It can be thrown at creatures with damaging effect.
     
d) 3 Scrolls of Teleport Level
     When read, it teleports you one level up or down.
     
e) 39 Scrolls of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
     
f) 6 Scrolls of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
g) 5 Scrolls of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
h) 5 Rods of Recall
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 240 turns to recharge at your current speed.
     
i) a Staff of *Destruction* (4 charges)
     
     When activated, it destroys an area around you in the shape of a c
     ircle radius 15, and blinds you for 1d10+10 turns.
     
j) a Staff of Healing (3 charges)
     
     When activated, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     
k) 4 Staves of Identify (13 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
l) a Small Metal Shield [4] {ego}
     You do not know the full extent of this item's powers.
     
m) a Great Hammer (8d1) {ego}
     You do not know the full extent of this item's powers.
     
     Combat info:
     6 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 50.8 vs. creatures not resistant to fire, and 
     33.1 vs. others.
     


  [Home Inventory]

a) a Scroll of *Remove Curse*
     When read, it removes all curses from all equipped items.
     
b) a Ring of Acid [+13]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When aimed, it grants acid resistance for d20+20 turns and creates 
     an acid ball of damage 70.
     Takes 204 to 400 turns to recharge at your current speed.
     
c) a Ring of Ice [+17]
     It brands your melee attacks with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
     When aimed, it grants cold resistance for d20+20 turns and creates 
     a cold ball of damage 75.
     Takes 204 to 400 turns to recharge at your current speed.
     
d) a Ring of Lightning [+13]
     It brands your melee attacks with lightning.
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     When aimed, it grants electricity resistance for d20+20 turns and 
     creates a lightning ball of damage 85.
     Takes 204 to 400 turns to recharge at your current speed.
     
e) The Ring of Barahir (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
f) The Phial of Galadriel (charging)
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Radius 3 light.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Cloak 'Holcolleth' [1,+4] (+2)
     +2 intelligence, wisdom, stealth, speed.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     Radius 1 light.
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
     +4 dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Branded with acid.
     Provides resistance to acid, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Prevents paralysis.  
     
     Combat info:
     6 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 50.8 vs. evil creatures, 56.2 vs. orcs, 56.2
     vs. trolls, 56.2 vs. creatures not resistant to acid, 56.2 vs.
     creatures not resistant to fire, and 45.5 vs. others.
     
p) The Short Sword 'Dagmor' (1d7) (+5,+9) (+2)
     +2 attack speed.
     Slays animals.
     Branded with venom.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     8 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 42.5 vs. animals, 46.8 vs. creatures not
     resistant to fire, 46.8 vs. creatures not resistant to poison, and 
     38.2 vs. others.
     
q) The Cutlass 'Gondricam' (1d8) (+10,+11) (+3)
     +3 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  
     
     Combat info:
     6 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 51.1 vs. creatures not resistant to fire, and 
     41.2 vs. others.
     
r) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
     +2 dexterity, attack speed.
     Slays animals, evil creatures, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     8 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 49.5 vs. animals, 49.5 vs. evil creatures, 
     56.1 vs. undead, 56.1 vs. creatures not resistant to fire, and 
     42.9 vs. others.
     
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
     +2 strength, constitution, speed.
     Slays evil creatures, demons.
     Branded with venom.
     Provides resistance to lightning, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     Combat info:
     6 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 52.6 vs. evil creatures, 59.2 vs. demons, 59.2
     vs. creatures not resistant to fire, 59.2 vs. creatures not
     resistant to poison, and 46 vs. others.
     
     Radius 1 light.
t) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
     +2 dexterity, charisma, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     6 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 51.7 vs. orcs, 51.7 vs. trolls, 51.7 vs.
     creatures not resistant to fire, and 38.5 vs. others.
     
u) The Mace 'Taratol' (3d4) (+12,+12)
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 63.2 vs. creatures not resistant to
     electricity, 63.2 vs. creatures not resistant to fire, 80.2 vs.
     dragons, and 46.3 vs. others.
     
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
     +4 intelligence, wisdom.
     Slays evil creatures.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     6 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 40.7 vs. evil creatures, 46.2 vs. creatures
     not resistant to fire, and 35.2 vs. others.
     
     Radius 1 light.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
x) The Long Bow of Bard (x3) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      8412     50'    2   Reached level 2
     16891    100'    3   Reached level 3
     26769    100'    4   Reached level 4
     33499    150'    5   Reached level 5
     33880    150'    5   Killed Grip, Farmer Maggot's dog
     45695    150'    6   Reached level 6
     73173    200'    7   Reached level 7
     95045    200'    8   Reached level 8
    108932    250'    8   Killed Bullroarer the Hobbit
    117382    250'    9   Reached level 9
    122840      0'    9   Killed Farmer Maggot
    161220    350'    9   Killed Fang, Farmer Maggot's dog
    202149    350'   10   Reached level 10
    216729    400'   11   Reached level 11
    240402    500'   12   Reached level 12
    242073    500'   12   Killed Mughash the Kobold Lord
    254583    500'   13   Reached level 13
    274831    550'   14   Reached level 14
    275371    550'   14   Killed Orfax, Son of Boldor
    289199    550'   15   Reached level 15
    290710    550'   16   Reached level 16
    294268    550'   16   Found The Dagger 'Narthanc' (LOST)
    316102    550'   17   Reached level 17
    330561    550'   17   Killed Grishnakh, the Hill Orc
    338901    550'   18   Reached level 18
    383273    550'   19   Reached level 19
    406831    600'   19   Killed Lagduf, the Snaga
    417757    600'   19   Killed Wormtongue, Agent of Saruman
    417777    600'   19   Found The Dagger 'Dethanc' (LOST)
    421240    600'   20   Reached level 20
    462930    650'   21   Reached level 21
    467461    700'   21   Killed Brodda, the Easterling
    484840    700'   21   Killed Golfimbul, the Hill Orc Chief
    490713    700'   21   Killed Ufthak of Cirith Ungol
    497601    750'   22   Reached level 22
    555875    800'   23   Reached level 23
    576416    900'   23   Killed Nar, the Dwarf
    593104    900'   24   Reached level 24
    637709    950'   24   Killed Smeagol
    641879    950'   25   Reached level 25
    661271    950'   25   Killed Gorbag, the Orc Captain
    687123    900'   25   Killed Shagrat, the Orc Captain
    687223    900'   25   Killed Ulfast, Son of Ulfang
    718548    950'   26   Reached level 26
    766139    950'   26   Found The Soft Leather Armour 'Hithlomir' (LOST)
    767985    950'   26   Killed Boldor, King of the Yeeks
    879294   1050'   27   Reached level 27
    925094   1000'   27   Found The Set of Leather Gloves 'Cambeleg'
   1002368   1100'   28   Reached level 28
   1036039   1150'   28   Killed Lugdush, the Uruk
   1036440   1150'   28   Found The Dagger 'Nimthanc' (LOST)
   1058265   1100'   28   Killed Ugluk, the Uruk
   1088802   1150'   28   Killed Khim, Son of Mim
   1101721   1150'   28   Found The Cloak 'Holcolleth'
   1163610   1200'   29   Reached level 29
   1217700   1300'   29   Found The Set of Leather Gloves 'Cammithrim'
   1235640   1350'   29   Found The Iron Helm of Gorlim (LOST)
   1258606   1350'   29   Found The Short Sword 'Dagmor'
   1277415   1350'   29   Killed Ibun, Son of Mim
   1285409   1400'   29   Killed Sangahyando of Umbar
   1328575   1550'   30   Reached level 30
   1333659   1550'   30   Killed Ulwarth, Son of Ulfang
   1352564   1650'   31   Reached level 31
   1413035   1700'   31   Killed Beorn, the Shape-Changer
   1413060   1700'   31   Found The Steel Helm of Hammerhand (LOST)
   1457885   1750'   31   Killed Mim, Betrayer of Turin
   1480077   1750'   31   Killed Tom the Stone Troll
   1481160   1750'   32   Reached level 32
   1481185   1750'   32   Killed Ulfang the Black
   1506709   1800'   32   Killed Bolg, Son of Azog
   1506931   1800'   32   Found The Leather Shield of Celegorm (LOST)
   1508376   1800'   32   Killed Bill the Stone Troll
   1511114   1850'   32   Found The Metal Cap of Thengel (LOST)
   1532244   1850'   32   Killed The Queen Ant
   1533571   1850'   32   Found The Bastard Sword 'Calris' (LOST)
   1570890   1900'   32   Killed Bert the Stone Troll
   1589003   1900'   32   Found The Rapier 'Forasgil' (LOST)
   1615159   1950'   32   Killed Lokkak, the Ogre Chieftain
   1633587   1950'   33   Reached level 33
   1642090   1950'   33   Killed Castamir the Usurper
   1642461   1950'   33   Found The Spear 'Nimloth' (LOST)
   1649043   2000'   32   Killed Kavlax the Many-Headed
   1649113   2000'   33   Found The Leather Scale Mail 'Thalkettoth'
   1649515   2000'   33   Found The Small Metal Shield of Thorin
   1656174   2000'   33   Killed Lorgan, Chief of the Easterlings
   1671353   2000'   33   Killed Uldor the Accursed
   1716466   2000'   33   Found The Set of Gauntlets 'Paurnen' (LOST)
   1722813   2000'   34   Reached level 34
   1741538   2000'   34   Found The Chain Mail of Arvedui
   1745011   2050'   34   Found The Broad Sword 'Aeglin' (LOST)
   1745891   2050'   33   Found The Iron Helm 'Holhenneth'
   1747484      0'   35   Reached level 35
   1759182   2050'   34   Killed Uvatha the Horseman
   1820607   2050'   34   Killed Draebor, the Imp
   1828871   2050'   34   Killed Angamaite of Umbar
   1852902   2050'   35   Found The Broad Axe 'Barukkheled' (LOST)
   1860153   2050'   35   Found The Pair of Leather Boots of Feanor
   1860859   2050'   35   Found The Long Bow 'Belthronding'
   1863953   2050'   35   Killed Gorlim, Betrayer of Barahir
   1863972   2050'   35   Found The Cloak of Thingol
   1879851   2050'   36   Reached level 36
   1891676   2100'   36   Killed Medusa, the Gorgon
   1910782   2150'   36   Killed Vargo, Tyrant of Fire
   1919666   2200'   36   Found The Cutlass 'Gondricam'
   1944512   2200'   36   Killed Rogrog the Black Troll
   1946573   2200'   37   Reached level 37
   1952648   2200'   37   Found The Set of Gauntlets 'Paurhach' (LOST)
   1961865   2200'   37   Found The Glaive of Pain
   1982343   2250'   37   Killed Ariel, Queen of Air
   1987363   2250'   37   Killed Waldern, King of Water
   1987805   2250'   37   Found The Set of Gauntlets 'Pauraegen' (LOST)
   1993342   2250'   37   Killed Adunaphel the Quiet
   1993342   2250'   38   Reached level 38
   1993377   2250'   38   Found The Metal Brigandine Armour of the Rohirrim
   2015145   2300'   38   Found The Set of Gauntlets 'Camlost' (LOST)
   2043726   2350'   38   Found The Hard Leather Cap of Thranduil (LOST)
   2073065   2400'   39   Reached level 39
   2074783   2400'   39   Found The Dagger 'Angrist'
   2080677   2400'   39   Found The Full Plate Armour of Isildur (LOST)
   2083194   2400'   39   Killed Scatha the Worm
   2103220   2400'   39   Found The Set of Gauntlets 'Paurnimmen' (LOST)
   2104032   2400'   39   Found The Mace 'Taratol'
   2137609   2500'   40   Reached level 40
   2139394   2500'   40   Found The Iron Helm of Dor-Lomin
   2154919   2550'   40   Killed Azog, King of the Uruk-Hai
   2160166   2550'   40   Killed Itangast the Fire Drake
   2176198   2550'   40   Killed Dwar, Dog Lord of Waw
   2177023   2550'   40   Killed Smaug the Golden
   2177928   2550'   40   Found The Mithril Chain Mail 'Belegennon'
   2180575   2550'   40   Killed Eol, the Dark Elf
   2181444   2550'   40   Killed Ji Indur Dawndeath
   2181860   2550'   40   Found The Quarterstaff 'Eriril'
   2182617   2550'   40   Found The Amulet of Carlammas
   2193899   2550'   41   Reached level 41
   2214732   2600'   41   Killed Quaker, Master of Earth
   2228934   2700'   41   Found The Long Sword 'Elvagil'
   2240669   2750'   40   Killed Akhorahil the Blind
   2240812   2750'   40   Found The Pike 'Til-i-arc' (LOST)
   2243097   2750'   41   Found The Long Sword 'Anguirel'
   2273125   2850'   42   Reached level 42
   2274688   2850'   42   Killed Ar-Pharazon the Golden
   2274719   2850'   42   Found The Battle Axe 'Lotharang' (LOST)
   2290870   2850'   42   Found The Scimitar 'Haradekket'
   2292685   2850'   42   Killed Harowen the Black Hand
   2293366   2850'   42   Found The Phial of Galadriel
   2300181   2900'   42   Killed The Lernaean Hydra
   2326262   2950'   42   Killed Fundin Bluecloak
   2331313   2950'   42   Killed Uriel, Angel of Fire
   2333289   2950'   43   Reached level 43
   2333749   2950'   43   Found The Iron Crown of Beruthiel (LOST)
   2340126   2950'   42   Killed The Phoenix
   2365411   3000'   43   Killed Saruman of Many Colours
   2376604   3050'   43   Found The Beaked Axe of Theoden (LOST)
   2389284   3050'   43   Found The Star of Elendil
   2403780   3050'   43   Found The Mattock of Nain (LOST)
   2406308   3100'   44   Reached level 44
   2425277   3050'   44   Killed Ren the Unclean
   2429667   3050'   44   Found The Arkenstone of Thrain
   2446994   3050'   44   Killed Shelob, Spider of Darkness
   2450011   3100'   44   Found The Whip of Gothmog (LOST)
   2452756   3100'   44   Found The Cloak of Thorongil (LOST)
   2477951   3100'   45   Reached level 45
   2479259   3100'   45   Killed The Balrog of Moria
   2479329   3100'   45   Found The Ring of Barahir
   2479914   3100'   45   Found The Long Bow of Bard
   2485201   3100'   45   Found The Light Crossbow 'Cubragol'
   2509686   3150'   45   Found The Cloak 'Colannon'
   2530900   3150'   46   Reached level 46
   2532238   3150'   46   Found The Main Gauche of Azaghal
   2532933   3150'   46   Found The Scythe 'Avavir'
   2551676   3250'   46   Killed Gabriel, the Messenger
   2563346   3250'   47   Reached level 47


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old April 17, 2010, 21:54   #2
Sirridan
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I'd say wear Barahir instead of your speed ring, ring of acid instead of flames, rohirrim instead of the belgannon, and dor-lomin instead of Holhenneth.

Doing this will give you telepathy at the cost of 10 speed and rBlind. 35 speed is way overkill, due to diminishing returns it's not so great. 25 is plenty, and you can use potions of speed for morgoth later.

Telepathy will save you more often than blindness, and if you are blinded you'll still be able to see 95% of the monsters you are fighting because of it. You have staves and such for escapes that you can use until you get out of being blinded. Plus you resist light and dark, so not much can blind you anyway.

oh and Carry Taratol with you at all times, you can swap it out for the glaive if you need immunity to lightning.

edit: Essentially, you have good enough gear to easily win with.
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Old April 18, 2010, 04:35   #3
Derakon
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Definitely you have more speed than you need. For reference: Feanor is a very rare find, so congratulations on getting it. You don't need the speed ring, so keep an eye open for something else. ESP is very useful, though you won't find it on a ring slot unless you find a Ring of Power (Narya, Nenya, Vilya, and the One Ring all have telepathy and are all worth using).

Otherwise your gear looks pretty solid. No major resistance holes, good damage output, and plenty of hitpoints.
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Old April 18, 2010, 04:57   #4
Pete Mack
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I agree that ESP is your biggest hole and speed 35 is overkill.
However, if you make the swaps above, keep your hat for detection. (No rods of Detection at all?) And carry belthronding as a swap. Disenchantment is worth having available, and Cubragol's damage is only significant vs monsters vulnerable to fire.
(That's another reason to wear a ring of Acid or Lightning instead of Flames.)
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Old April 18, 2010, 06:12   #5
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Not sure why it did not list all of my activatable abilities in that dump, but the arkenstone also has a detection spell, exactly like the helmet but a shorter cool down time.

Anyways, I found the crown of numenore, which would cover my disenchantment, blind and shard resist. Unfortunately no ESP. Is this worth it?

Also found a balance dragon scale mail, not sure if it would be better than what I have currently though.
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Old April 18, 2010, 06:19   #6
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If you really want to do a lot of damage, branded ammo is the way. You should be saving ego arrows and even non-ego seeker arrows for use with Bard. With Feanor, you should be looking for a way to leave Cubragol at home. I'd wield Belthronding with Bard available as a swap to shoot dragons, but that's assuming a collection of ego arrows.
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Old April 21, 2010, 04:17   #7
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I'm sure it has been explained elsewhere, but for the life of me I cant find it... how much diminishing returns is there for having huge amounts of speed? If somebody can explain to me how speed works, or link me to something that explains how speed works that would be great.
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Old April 21, 2010, 04:29   #8
Derakon
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Quote:
Originally Posted by tables.c
Note that the table has been changed at high speeds. From "Slow (-40)" to "Fast (+30)" is pretty much unchanged, but at speeds above "Fast (+30)", one approaches an asymptotic effective limit of 50 energy per turn. This means that it is relatively easy to reach "Fast (+30)" and get about 40 energy per turn, but then speed becomes very "expensive", and you must get all the way to "Fast (+50)" to reach the point of getting 45 energy per turn. After that point, furthur increases in speed are more or less pointless, except to balance out heavy inventory.
You need 100 energy before the game will prompt you for an action. The vast majority of actions also require 100 energy to perform (one notable exception is firing a missile weapon when you get more than one shot per turn).

Here's the relevant segment of the table. Each entry refers to one speed level, so the first is for speed+0, the second for speed+1, et cetera.
Quote:
Originally Posted by tables.c
/* Norm */ 10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
/* F+10 */ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
/* F+20 */ 30, 31, 32, 33, 34, 35, 36, 36, 37, 37,
/* F+30 */ 38, 38, 39, 39, 40, 40, 40, 41, 41, 41,
/* F+40 */ 42, 42, 42, 43, 43, 43, 44, 44, 44, 44,
/* F+50 */ 45, 45, 45, 45, 45, 46, 46, 46, 46, 46,
/* F+60 */ 47, 47, 47, 47, 47, 48, 48, 48, 48, 48,
/* F+70 */ 49, 49, 49, 49, 49, 49, 49, 49, 49, 49,
/* Fast */ 49, 49, 49, 49, 49, 49, 49, 49, 49, 49,
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Old April 21, 2010, 06:45   #9
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Does the game save your extra speed that was unused from last turn? Or does is just revert to 0 every time you use a turn.
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Old April 21, 2010, 07:15   #10
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Quote:
Originally Posted by free of me View Post
Does the game save your extra speed that was unused from last turn? Or does is just revert to 0 every time you use a turn.
If you have 105 energy when you take a turn, you are left with 5 energy.
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