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View Poll Results: What is stopping you from playing Unangband?
Haven't heard of it. 3 8.33%
It doesn't sound that interesting. 3 8.33%
There's too many other variants out there. 17 47.22%
I've tried it and didn't like it. 6 16.67%
I've tried it and am waiting for the next release. 7 19.44%
Voters: 36. You may not vote on this poll

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Old August 25, 2007, 20:44   #51
GCD
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I would also recommend making the monsters populating each dungeon level more diverse. I am all for limiting each type of dungeon to specific monster types but I think it has been overdone. Also, some of the dungeons seem to be virtually empty.
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Old August 25, 2007, 21:32   #52
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So - created folders (thanks) and tried a start. I'm afraid I'm another who never really yet got going: the start menus don't respond correctly to letter-press choices (you have to scroll down) and the game only started up half of the time - otherwise just freezing. This mostly mattered because 'auto-scum' is a birth option, so I had to change that and restart - which never happened. The lack of docs while going through start-up (worse, clearly erroneous docs mostly) was just the icing on my decision to shelve UnA for now.
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Old August 25, 2007, 22:42   #53
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I just want to say thanks for all the feedback at the moment. I've tried to incorporate a lot of this into the initial startup screens, and the next work in progress will include a lot of improvements here. In particular, you'll be able to dynamically compare the various class and race options, and the usual set of choices will be cut down to only those you have experience with - as a beginner you don't have to worry about class or race, and as someone who hasn't played Unangband before, you'll get a lot fewer choices of class, race and speciality to have to worry about.

I'm not sure why people are experience freezes or lockups during the startup screens. Please let me know which platforms you're running on. Also let me know if disabling mouse input helps.
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Old September 15, 2007, 19:07   #54
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I'm playing it now. It's nice.

My first stumble was the dungeon. I liked ToMEs approach: make the starting dungeon part of the starting town.

Also, posts like that http://forum.t-o-m-e.net/viewtopic.php?p=20871#20871 helped me enjoying the game.
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Old September 28, 2007, 14:59   #55
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Question

Quote:
Originally Posted by andrewdoull View Post
I'm curious as to what's stopping you from trying or playing Unangband on a more regular basis.

Any feedback welcome.

My particular reason would be that it doesn't download - I got as far as http://prdownload.berlios.de/unangba...-wip6a-win.zip , but it keeps timing out on me. Other than that, I'd sure be willing to give it a try.

Cheers,

Peter.
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Old October 6, 2007, 13:21   #56
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Try at

http://angband.oook.cz/variants.php?variant=unangband

The original development site is known for network problems... :<
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Old October 9, 2007, 14:17   #57
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I am trying it right now...

Really cool character creation, specs, ideas...
but one thing i am finding hard to swallow

it is common for me to enter a room and see 5 different characters of different colors, and after (l)ooking at them, all of them were walls, just with some sort of flavour! Ok, cool flavours, but it makes kinda hard to "feel the matrix" quickly, grasp in a glance what is going on... And i am very used to Heng, Entro, and somewhat to the new Z...
But i really want to play it more, and i am right now in the process of re-assigning all wall types to the base or pixelated wall characters, just with different colors, trying to make walls a lil bit more consistent.
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Old October 9, 2007, 18:51   #58
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Do you play in ASCII? Are asterisks the problem? I see no other non-standard characters for walls...
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Old October 9, 2007, 19:29   #59
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Quote:
Ok, cool flavours, but it makes kinda hard to "feel the matrix" quickly, grasp in a glance what is going on...
this is imo one of the biggest problems. Wait until you see features that matter, like chasm...
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Old October 10, 2007, 09:04   #60
andrewdoull
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Quote:
Originally Posted by Bandobras View Post
Do you play in ASCII? Are asterisks the problem? I see no other non-standard characters for walls...
I've been a little bit remiss and made some * and % locations traversable. However, I'm going to be more strict on myself and tidy this up next release (at least I hope to - I should be able to for *, not sure about %).

The hash (I'm using a UK keyboard which doesn't have it), * and most % characters are all walls. '0', ';' and ':' are traversable but hard to do so (either deep or take two moves). All others should be readily traversable.

BTW: I'm not working at the moment so happily hacking on the game. Since I don't have internet access regularly, I'm not working on the up to date bug list. At least, that's my excuse...
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