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#1 |
Rookie
Join Date: Apr 2021
Posts: 14
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For a warrior, how much AC or resistance should one have for the endgame?
After a particlarly embarassing death (Half troll warrior who died to starvation due to not paying attention) and a lot of retries, I finally have a half decent run going.
I'm currently at floor 24 to 25 farming a bit and a rod of detect treasure helped a lot. AC's currently at the 80's to 100's I think (Not sure since the laptop's currently off. The water hounds burned through that a bit since that was at at 132 last night). In terms of basic resistances, lightning is the only one missing so I'll probably go deeper today. Is there a recommended amount of AC for the warrior or should I keep patching up resistances for now? |
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#2 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 34
Posts: 399
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You should focus on resistances. AC isn't really something you need to worry about building towards, that'll just happen naturally, since gear that provides lots of resistances tend to also have a high enchantment level.
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#3 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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Resistances are always more important than armour class, but high armour class will stop you getting hit so often in melee.
I think somewhere between 150-200 by the end game is what you should be looking for. Half trolls have intrinsic regeneration so they burn calories faster and need more food to sustain them. By the end game you will likely have a couple of immunities, and have most of your resistances covered. The most important are the four base elements and poison. I like covering Nexus and chaos just because the breath effects are so annoying. Until all resistances are covered you need to memorise the hardcore breathers (the Jabberwocky breathes horrible amounts of chaos, and also Kavlax is great at finding mid game resistance holes) |
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#4 | ||
Rookie
Join Date: Apr 2021
Posts: 14
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Quote:
Quote:
![]() *Edit: Didn't realize that it provided telepathy until I wore it. This is a welcome surprise ![]() |
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#5 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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@Awoowolf
Farming the mid 20s is a mug's game, since stat potions are native to DL30. Extra time spent earlier than there is pretty much wasted. |
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#6 |
Rookie
Join Date: Apr 2021
Posts: 14
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Thanks for the reply. I was able to pick up two constitution potions at the 20's but Nenya gave me such a boost that I'm now steadily descending. Probably gonna be at the 40's or 50's before lunch. So far, the only thing giving me trouble for now are the gravity hounds.
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#7 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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That's what _Tele is for, until you get ESP and/or detection. Unless you can reliably kill them in a single turn, they are too dangerous to fight.
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#8 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,214
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Nenya is a hell of a find at dlvl24!
Gratz. |
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#9 |
Swordsman
Join Date: Mar 2012
Posts: 433
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I think AC is almost irrelevant for the final battles. Resistances are useful because of some of the other monsters that might be around or might be summoned but as long as you have resistances for the instakills you can still have huge gaps for the final battles. You just have to be very aware when creatures with those attacks appear so you can get rid of them.
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#10 |
Knight
Join Date: Oct 2016
Location: Finland
Posts: 500
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Character attacking from afar, AC is the least of your worries. Melee characters gain significant advantage against Sauron or Morgoth, if AC is closer to 250. In short: for a warrior without an awesome launcher, AC is one of top priorities.
But like so many situations, this cannot be written in stone. Some characters have ridiculous melee damage and for them, AC becomes less and less important. Something like a heavy, often stun-inducing weapon, with over 700 average damage, does that already. Only resistance you actually want in one-on-one brawl against Morgoth, is rNether. Last time I tried without it, and boy does his Nether Storm drain EXP! |
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