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Old March 28, 2009, 05:46   #1
Nick
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Competition 67

Competition 67 is now available here; it is a DaJAngband Half-Troll Paladin.

Competition 66 is still running for another 2 days.
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Old March 31, 2009, 10:08   #2
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For anyone looking for an added incentive to play DaJAngband, it contains a lot of Eddie's mods to Vanilla - no selling to stores for money, get plusses on pseudo-ID, etc etc
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Old March 31, 2009, 15:30   #3
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I suppose I'll have to be the one to ask. Does it support the DVG 32x32 tile set?
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Old March 31, 2009, 21:00   #4
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I knew it wouldn't work, but just for kicks I turned on the (original) graphics tiles in DaJAngband just now and a kobold looked like a shrieker and a novice priest looked like a bat (or was that the harpy tile?). I have done nothing for tiles with DaJAngband. I'm guessing the monsters are linked to the tiles by thier index number, but I don't know how to make it support any tiles. Is it hard? I never thought it important. I'm one of those who say that roguelikes weren't meant to have graphics.
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Old March 31, 2009, 21:30   #5
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It's pretty easy using the knowledge menu to edit the graphics. But it's very tedious...
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Old April 1, 2009, 01:43   #6
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Quote:
I knew it wouldn't work, but just for kicks I turned on the (original) graphics tiles in DaJAngband just now and a kobold looked like a shrieker and a novice priest looked like a bat (or was that the harpy tile?).
I'll have to take a look at it. Maybe another mind-numbing project to conquer. It's only fitting, since I haven't finished my last one yet.
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Old April 1, 2009, 09:48   #7
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Just found a bug which probably needs fixing for other players in the comp. The Haste spell in Holy Infusions dosn't work. I probably have enough haste resources to finish my game without too much drama (and Paladins/Priests probably shouldn't get this spell anyway - but thats a separate discussion), but I suspect others might find this a bit annoying.
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Old April 1, 2009, 21:15   #8
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I found the problem in the code and it's easily fixed, but I don't think competition players should have to update in order to have a better chance. So I won't be posting an update, but it'll be fixed in 1.0.98. At least others will be warned.

Why shouldn't priests and paladins get haste? (feel free to answer in another thread)
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Old April 2, 2009, 08:11   #9
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Quote:
Originally Posted by will_asher View Post
I found the problem in the code and it's easily fixed, but I don't think competition players should have to update in order to have a better chance. So I won't be posting an update, but it'll be fixed in 1.0.98. At least others will be warned.

Why shouldn't priests and paladins get haste? (feel free to answer in another thread)
I am in favour of more differentiation between the mage and priestly magic realms, eg.

Spell: Detect (visible) monsters vs Prayer: Detect evil
Spells: Teleport and Blink vs Prayer: Portal
Spell: Teleport Other vs Prayer: Banish evil
Spell: Haste vs Prayer: "Boost AC, increase Hit/Dam vs evil" or some such
Spell: Resistance vs Prayer: Heal
Spell: Elemental Bolts/balls vs Prayer: Holy orb

I suspect detect traps and mapping need to be in both sets, but if a radius is added to these spell effects (as is the case in most variants) then they could be distinguished in a similar manner to teleport vs portal: a fixed radius for the mage, with a level dependant radius for the priest.
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Old April 25, 2009, 00:55   #10
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Competition 67 is now finished - congrats to Cave Man for having the only game winner.
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