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#31 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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Not android per se. The issue is that I am running in a *primitive* VM app with no browser, just basic command line. As far as I can tell, its files are not accessible from the main OS.
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#32 |
Adept
Join Date: Jul 2014
Location: Belarus, Minsk
Posts: 104
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But I have somehow dumped several characters in 2014. I don't remember the details, but the device was rooted.
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#33 | |
Veteran
Join Date: Oct 2019
Posts: 1,004
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Quote:
I'm also pleased with the versatility though I often forget to use it. Like, I'll check just how much damage a rod will do then unnecessarily ESC out to (z)ap it. But whomever added those features - good job! I miss them when I play versions that don't have them. Last edited by DavidMedley; January 15, 2020 at 08:55. |
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#34 |
Veteran
Join Date: Oct 2019
Posts: 1,004
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#35 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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David-
Game keeps a list of the numbers of each monster species killed. You can see it thru the knowledge menu. Those monsters are each worth 2000-3000 EXP, depending on CL, so killing ~150 of them puts you at 400K+. In older variants, it is common to find 10 at a time, so that would be around 15 encounters. Hunting down mumak in particular is a standard way to level up in a high speed dive. Wake them up one at a time and plink them. A single group will give you 30K+ exp for a low level character for no risk. Last edited by Pete Mack; January 15, 2020 at 15:09. |
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#36 |
Adept
Join Date: May 2007
Posts: 170
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Hi! I'm working in updating the android port of Angband. I have running 4.2.0 in my cellphone. I'm currently improving (I think) the keyboard.
Some screenshots. The first one is a transparent keyboard borrowed from Sil-Android. https://ibb.co/gvp138z This one is when you press the "..." button. Some keys are made more transparent. https://ibb.co/Yf5D38C If you long-press that button you get a solid keyboard. https://ibb.co/bvvP3p7 The Sym key gives you access to the F1-F12 keys, for macros. https://ibb.co/0jjxhQM I have to improve some things, like asking for permission to store files in the device... and figure out how to upload this thing in the playstore! What a great job did Takkaria, Nick and many others to improve the architecture of the game... |
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#37 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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How does it do in portrait mode? My biggest complaint about the existing app is it wastes about 1/2 the screen with blank space. That said, this looks great.
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#38 |
Adept
Join Date: May 2007
Posts: 170
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I'm focusing in landscape mode, because in portrait the game view is very small or you have to scroll the window too much to see messages.
We can make a portrait keyboard, but to have a proper portrait mode we need more complex interactions between the C backend and the Java frontend... |
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#39 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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Yeah, the font is pretty small, but you can at least see a reasonable distance vertically. I am not sure what you need different in the front end than you already have. I play in landscape mode with the existing app pretty often.
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#40 |
Adept
Join Date: Dec 2007
Location: Portsmouth, UK
Age: 56
Posts: 224
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I'm glad to hear this! I bought a keyboard for my Android tablet hoping I'd be able to play on Angband Live, but it's just too much of a faff.
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