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#11 |
Veteran
Join Date: Jun 2007
Posts: 1,391
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You truly are Evil
EDIT: Hang on, we can't do Zalgo text?!!????? The evil... deepens? |
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#12 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,019
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It would make sense --- the dungeon is fixed, but the monsters can roam about it and take the stairs while you aren't there.
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#13 | |
Knight
Join Date: Jan 2017
Posts: 946
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Quote:
Potential for abuse is left as an exercise to the reader. |
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#14 | |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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Quote:
If monsters only generated their drops on death (inventory could still be used for stolen items) a lot of lost-artifact issues would be lost. |
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#15 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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It's been true for a long while. I believe the original motivation was to discourage savescumming of drops. However, I'm also pretty sure that a specific hack was put in place, to ensure that an artifact in a monster's inventory does not count as generated for purposes of no-preserve mode.
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#16 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Well, if you're running around dlvl 98/99, you'll clear it eventually and then have to simply spend turns wait for things to respawn. Technically it's not finite, but it sure would be boring a waste of turns.
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#17 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,131
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so ...
if you go down a stair, and then up a different stair, do you come out of the first or second stair? do mobs stay exactly where you left them? so, can you, like, pull Ungoliant out of a vault, go down a level, then back up from another stairs, etc? and pull her to the other side of the dungeon, then raid her lair? if not, what if you go down a stair, and some orcs want to kill, you, and you go back up .. and basically wait to die? because you can never go down that stair ever again because there's an angry mob of orcs waiting for you ?
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"i can take this dracolich" |
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#18 | |||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,463
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#19 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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If you also include the option to pre-generate levels, then competitions can be even more level.
With regard to uniques. I think one option we might want to consider is to alter monster summons so that the pool of monsters also includes monsters on other levels. So you could pull a unique from another floor. This sort of makes sense intuitively. Also, it prevents "summon ringwraiths" from being equivalent to "summon greater undead" You could even consider altering all summons like this, so that monsters that get summoned get summoned from nearby floors. Monsters that get destructed get placed on floors 1-5 levels below, etc. That would take more work. Another option is to allow uniques (specifically) to be able to "use" staircases. Let's be honest, certain uniques are designed to show up constantly and annoy you until you devote the resources to kill them. Adunaphel and Saruman are prime examples. The game would lose a little bit if Adunaphel was stuck on the floor forever once you descended past her. If she followed you down after 100 turns or so, and spawned somewhere on the level, or on the staircase, that would be interesting. |
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#20 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,131
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i got 2 crashes out of two tries. one just crashed the app with the crash message, the other told me it failed to allocate stairs, and then crashed.
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