Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Development

Reply
 
Thread Tools Display Modes
Old March 8, 2019, 00:00   #1
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 9,022
Derakon is on a distinguished road
4.2 design discussion

Prompted by Hounded's post in another thread:

Quote:
Originally Posted by Hounded View Post
I confess I am weary of seeing this title at the top of the forum every day (There I go, adding to the popularity by responding to it). Perhaps I am too polite for Tangars taste but the title feels combative.

Is there any way the genuine feedback discussion(s) can be pulled into the development discussions thread rather than fueling this one?
Let's have this thread for general discussion of what specifically should change about Angband prior to the 4.2 main release. The main content changes are new classes and monsters; what is good about those? What needs to be looked at more closely/reworked/thrown out? What are we overlooking that needs to be addressed?
Derakon is offline   Reply With Quote
Old March 8, 2019, 09:18   #2
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,954
PowerWyrm is on a distinguished road
Single Combat has to go away. It's stupidly OP. Every character is able to outlive Morgoth by simply spamming heals to counter any spell or melee damage he could deal. Feels like cheating to win the game that way. This should be replaced by a penalty to any other mob in LOS when fighting an enemy one on one.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old March 8, 2019, 12:00   #3
Thraalbee
Knight
 
Thraalbee's Avatar
 
Join Date: Sep 2010
Location: Stockholm
Posts: 697
Thraalbee is on a distinguished road
For those who want an overview of the new monster distrubution and full info, my quick hack is quite convenient. It has a graph and a table feature, the latter also allows for export direct to excel if you need graphs and stuff too.

To use it you need a copy of monster_base.txt and monster.txt, you start by uploading these.

https://thraalbee.azurewebsites.net/monview/
Thraalbee is offline   Reply With Quote
Old March 10, 2019, 20:27   #4
Thraalbee
Knight
 
Thraalbee's Avatar
 
Join Date: Sep 2010
Location: Stockholm
Posts: 697
Thraalbee is on a distinguished road
Game is harder (good) but mages are the new "easy mode"

I've been playing the nightlies for a while now. My typical ironman style. Tried melee, then ranged as rogue and ranger. Normally these are not that hard to get going, but I have been struggling more than usual. Looking at it that feels reasonable, lot's of boosted monsters and several new nasty ones.

Then, sick of losing, just for the heck of it I rolled up a high elf mage. I tend to suck at mages but it couldn't very well go worse. But here comes the surprise, the mage is now the "easy mode". At least for in the early levels, it used to be the other way around. Spellpower is plenty, fail rates low, recharging is reliable and powerful, device skill boost is big, xp from some spells gives you another level ...

First character still lives (at 2450', level 34) and that is certainly not due to lucky drops, first decent drop for the mage was in 1300' when I got a decent but far from stellar stat boost resistance shield. Third book found at 2250'

Turn Depth Note
0 0' Began the quest to destroy Morgoth.
969 50' Reached level 2
1817 100' Killed Fang, Farmer Maggot's Dog
1817 100' Reached level 3
2022 100' Reached level 4
2370 100' Reached level 5
3835 200' Reached level 6
3981 200' Reached level 7
4484 200' Killed Grip, Farmer Maggot's Dog
5563 250' Reached level 8
7120 300' Killed Bullroarer the Hobbit
7120 300' Reached level 9
8895 450' Reached level 10
9535 800' Reached level 11
9536 800' Reached level 12
9986 800' Killed Ufthak of Cirith Ungol
9986 800' Reached level 13
10413 800' Reached level 14
11364 800' Reached level 15
13036 850' Reached level 16
15173 900' Reached level 17
15721 900' Reached level 18
16076 900' Reached level 19
16398 900' Reached level 20
17854 1000' Reached level 21
19767 1100' Reached level 22
21949 1200' Killed Angamaitė of Umbar
22305 1200' Reached level 23
24114 1200' Killed Gorbag, the Orc Captain
26050 1200' Reached level 24
27820 1300' Killed Khīm, Son of Mīm
27878 1300' Found the Small Metal Shield of Brinor
28225 1300' Reached level 25
30160 1350' Killed Orfax, Son of Boldor
30974 1400' Killed Wormtongue, Agent of Saruman
31670 1500' Reached level 26
... [cut]
Thraalbee is offline   Reply With Quote
Old March 10, 2019, 22:11   #5
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,463
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by Thraalbee View Post
I've been playing the nightlies for a while now. My typical ironman style. Tried melee, then ranged as rogue and ranger. Normally these are not that hard to get going, but I have been struggling more than usual. Looking at it that feels reasonable, lot's of boosted monsters and several new nasty ones.

Then, sick of losing, just for the heck of it I rolled up a high elf mage. I tend to suck at mages but it couldn't very well go worse. But here comes the surprise, the mage is now the "easy mode". At least for in the early levels, it used to be the other way around. Spellpower is plenty, fail rates low, recharging is reliable and powerful, device skill boost is big, xp from some spells gives you another level ...
That's interesting; it's great to get some data on how the game is currently playing. I am finding my main obstacle to playtesting is dying

Checking spell XP is one thing that needs doing - sounds like mages probably need it reduced a little. Also recharging may be OP.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old March 11, 2019, 09:14   #6
wobbly
Prophet
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,601
wobbly will become famous soon enough
So haven't tried the latest, so maybe already changed, but last time I tried a paladin minor healing was scaling up too high on the paladin. It does x or a % of hps right? Well for end game paladins that ends up a lot for such a cheap spell, possibly gets as high as the heal spell.
wobbly is offline   Reply With Quote
Old March 11, 2019, 09:18   #7
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,954
PowerWyrm is on a distinguished road
Yes, if it didn't change since the comp 216 sprintthroughs Minor Healing is quite OP since it allows you to restore a lot of hps for nothing. Basically you don't need resting at all since you'll regen those lost sp in one turn.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old March 30, 2019, 01:08   #8
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,463
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Still working on artifacts, with vague input from this thread - again, any opinions welcome.

The one thing that is obvious to me from playing is that the 'thancs are way overpowered. After working out how they got to be this way (via this thread, and other places), I decided to deal with things as they are rather than trying to re-litigate past decisions. So the plan is to keep their current (+9, +12), but reduce them to 1d4.

Any comments on how randarts are playing now are also most welcome.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old March 30, 2019, 02:01   #9
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 9,022
Derakon is on a distinguished road
I think the 'thancs are probably doomed to either have one subset of the playerbase consider them to be "not interesting", or another subset to consider them to be overpowered. Such is the fate of early artifacts.
Derakon is offline   Reply With Quote
Old March 30, 2019, 13:46   #10
Gwarl
Knight
 
Join Date: Jan 2017
Posts: 944
Gwarl will become famous soon enough
Quote:
Originally Posted by Nick View Post
Still working on artifacts, with vague input from this thread - again, any opinions welcome.

The one thing that is obvious to me from playing is that the 'thancs are way overpowered. After working out how they got to be this way (via this thread, and other places), I decided to deal with things as they are rather than trying to re-litigate past decisions. So the plan is to keep their current (+9, +12), but reduce them to 1d4.

Any comments on how randarts are playing now are also most welcome.
We had thancs in the poslikes, the original 1d4 with (+3,+6) was underwhelming. Previous attempts to buff them included giving them +1 speed and a random higher resist. I copied the Vanilla values and they were indeed rather OP. I eventually settled on (+6,+9) and 2d5 (every weapon in composband got +1 or +2 ds when I forked from poscheng).

Personally I'd rather see a reduction in the to_h and to_d and keep the dd, because dice and brands are a more interesting mechanic than to_d, where in the latter case the weapon damage kind of pales into insignificance and the number of attacksto leverage the to_d is king. Which is IMO a problem in V combat generally. More emphasis on dd and ds makes more more varied combat and potentially more interesting weapon choices as it allows brands to shine and decreases emphasis on blows/round.

IMO
Gwarl is online now   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Is this a bug or by design? Timo Pietilä Vanilla 4 May 13, 2018 17:49
Item design: I like it. seebs Vanilla 3 May 17, 2013 23:07
Squelch design considerations Derakon Development 11 September 30, 2012 01:11
Ridiculous death due, in my opinion, to flawed design. Vogrim Vanilla 168 January 4, 2011 23:46
Questions regarding vanilla dungeon design Cazliostro Vanilla 23 October 11, 2010 13:05


All times are GMT +1. The time now is 13:47.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.