![]() |
#1 |
Apprentice
Join Date: Jan 2011
Location: Columbus Ohio USA
Posts: 64
![]() |
Weapon/armor resistances & capabilities grid...for Home?
I can see a handy grid showing my weapon and armor resistances and capabilities via the keystrokes "C" --> "<space>". So, if I want to see which of my possessions give me rPoison, I just check out that grid and see that I'm getting it from "i", my shield.
Am I correct in believing there's no way to see a similar grid showing the capabilities & resistances of the items that are stored in your home? |
![]() |
![]() |
![]() |
#2 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,137
![]() |
yes please
for example, have *slay weapons have a visible ESP tag so that i dont have to inspect each one.
__________________
"i can take this dracolich" |
![]() |
![]() |
![]() |
#3 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,465
Donated: $60
![]() ![]() |
Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|
![]() |
![]() |
![]() |
#4 |
Swordsman
Join Date: Aug 2019
Posts: 340
![]() |
Below is a draft screenshot for a "resistance grid for home". I'm modeling it after Nomad's mockup, but where I've used one column per resistance and the same set of symbols and coloring for column labels as is used in the second part of the current character sheet.
The list is scrollable. By default, it only shows currently equipped items and wearable items in the pack or home with the option to only show the contents of the stores or mix in the contents of the stores with the equipment, pack, and home. The screenshot has the mix. Pressing 'c' cycles through the options of how stuff from the stores is included. There's an option to quickly filter for items with a given attribute: press 'q' and then enter the two characters from the column label for the desired attribute. So after recalling to the surface, the sequence of steps to check if any of the stores has something that provides free action would be: press '~' for the knowledge menu, press 'r' for the "equipable comparison" option, press 'c' to only show the contents of the stores, press 'q' to select a filter, and enter "fa" (or "Fa"; the search is case insensitive) to search for free action. With that quick filter it will search for items that have the attribute if that attribute is usually a good thing or for items that do not have the attribute if it's usually a bad thing. If you wanted to search for items that do not have slow digestion, you could either press 'q', enter 'sd', and then press '!' to reverse the criteria or, if a quick filter wasn't in effect, press '!' and enter 'sd'. You may press 'I' or 'x' to select one or two items and display what you would get if you used 'I' in the dungeon or 'x' in a store to get more details about an object. Are there any suggestions for how this could be improved? In particular,
Code:
AEFCPLDSSNNCDppppHRESFFSTBIIFANDSFSSITSBSMLDM cliooiaoheehiFBCSLeSIAtDIlHSegTEtrtenuplhiiRS @ +.++.????????????+.??+..??..?.?.??+.+.....+.. | e 'Forasgil' ...+.????????????..??...??..?.?.??........+.. | p 'Narthanc' ..+.......................................... / s of *Slay Demon* .+........................................... | s Long Sword (2d5) (+2 ............................................. | s Main Gauche (1d5) (+ ............................................. | s Broad Sword (2d5) (+ ............................................. \ s Lead-Filled Mace (4d ....?????????????.???..???????????.....?..... \ s Pick (1d3) (+0,+0) .....................................+....... / s Pike (2d5) (+0,+0) ............................................. \ s Shovel (1d2) (+0,+0) .....................................+....... / s Trident (1d10) (+0,+ ............................................. } e Long Bow (x3) (+3,+5 ............................................. } s of Accuracy ............................................. } s Short Bow (x2) (+0,+ ............................................. = e Ring 'Free Action' .....................+....................... = e Ring 'Reckless Attac ............................................. = h Ring 'the Mouse' (+0 ..................................+.......... = s Ring ....?????????????.???..???????????........... = s Ring ....?????????????.???..???????????....+...... = s Ring 'Feather Fallin ......................+...................... = s Ring 'Protection' [+ ............................................. " e Amulet 'Resist Acid' +............................................ " s Amulet ....?????????????.???..???????????........... ~ e Lantern (14846 turns ............................................. ~ s Wooden Torch (5000 t ............................................. ( e Soft Leather Armour ............................................. [ h of Resist Cold ...+......................................... [Up/Down arrow, p/PgUp, n/PgDn to move; ? for help; ESC to exit] |
![]() |
![]() |
![]() |
#5 |
Adept
Join Date: May 2007
Posts: 170
![]() |
Very nice ! Can it include objects on floor?
EDIT: It would be really great if you could simulate how player resistances and bonuses would be if wielding some object, without actually wielding it. |
![]() |
![]() |
![]() |
#6 | |
Swordsman
Join Date: Aug 2019
Posts: 340
![]() |
Quote:
The simulation is possible, but it's not done. With rings, if @ is already wearing two rings there would be two possible outcomes, depending on which ring was replaced, for the simulation. That would complicate how to display the results. |
|
![]() |
![]() |
![]() |
#7 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,465
Donated: $60
![]() ![]() |
I like this a lot, and I think putting it in the knowledge menus is correct. I can't think of particular ways to improve it at the moment, but I'm sure if it were out for general playtesting there would be suggestions
![]() For your questions:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#8 |
Adept
Join Date: May 2007
Posts: 170
![]() |
You are right, forget about it. Very nice design.
|
![]() |
![]() |
![]() |
#9 |
Apprentice
Join Date: Feb 2020
Posts: 99
![]() |
I just started playing with it in the new nightly. Thanks for all of your work, backwardsEric!
A few thoughts:
Anyway, great work! Just some thoughts. I don't expect you to implement all/any of them. |
![]() |
![]() |
![]() |
#10 |
Apprentice
Join Date: Feb 2020
Posts: 99
![]() |
And a followup...
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
beginners question about weapon stats [armor, too, perhaps] | Ehrblast | Vanilla | 28 | September 19, 2014 19:06 |
enchant weapon or armor capped at 9 or 10? | fbas | Vanilla | 22 | August 30, 2014 09:17 |
Resistances cumulative? | grassy | Vanilla | 29 | March 5, 2010 04:49 |
Need some Weapon and Armor advice. | marteo | Vanilla | 14 | February 10, 2009 13:25 |
Ranged Weapons, Armor and Resistances. Oh my! | steeg1234321 | Vanilla | 8 | March 18, 2008 18:36 |