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#1 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Is this a legit or cheesy tactic?
In my most recent game I found myself chomping mushrooms of debility in order to regain enough SP to take out some monsters. Afterwards, I found myself with -3 points of strength (-2 con, but that was less important) and only about 25% of the way to the next level. I probably could have gotten there, but I saw an opportunity to quickly regain my strength. I detected a white wraith and woke it up. Then I stood by it until it exp drained me a level down, killed it, regained the level along with the strength and con point.
This is a long way to go in order to regain a couple strength points, and it's the first time I've ever bothered to do take advantage of this loophole. Should this be allowed? Or is it too cheesy? |
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#2 |
Swordsman
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
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That seems cheesy to me -- we should probably only restore stats when your permanent level increases.
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#3 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
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I think it is exploiting the game system, but more importantly, why do we gain drained stats when we level up? That should look at what our max is for each stat after leveling and then apply the drained amount.
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#4 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 40
Posts: 1,516
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In order to remove potions of restore stat, and make lower level dives last longer, we decided to make this change. Overall I think it plays well, and the "correct" solution here is to fix this pseudo-exploit.
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#5 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
I fear the time when I am at clvl 50 with huge XP buffer and same happens again. There are way too few mushrooms of vigor and potions of augmentation in the game. Finding stat-potions can't be trusted, my CHR is just over 10 (internal) now after having STR, DEX and CON being maxed over 20 clvls ago, and both INT and WIS are still not maxed (INT isn't even 18 yet). Nexus is also still pretty dangerous and I'm almost at endgame depths already. |
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#6 |
Knight
Join Date: Sep 2010
Location: nimbin, australia
Posts: 542
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regain on lvl gain isnt legit the whole new version is illegitimate
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~eek Reality hits you -more- S+++++++++++++++++++ |
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#7 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Quote:
another idea. Instead of regaining on level up, how about regaining after you've gained some % of xp from the time of draining. We probably need to keep track of a bunch more stuff though. |
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#8 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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... and so it begins (again).
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#9 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
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I personally believe there should be a rTime, rPlasma, and others, so that the player could gear into those resists, but would never feasibly be able to have all of them due to itemization.
__________________
A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#10 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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The current system is fine. Stat drainers are now more dangerous at higher levels, where restoring the stats is more difficult, than they are at lower levels. This makes high-level play more interesting. A serious stat drain can be handled if you hoard your mushrooms of Vigor. The exploit should therefore be removed; only restore stats on achieving a new level for the first time.
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Thread | Thread Starter | Forum | Replies | Last Post |
High-Elf Paladin -- cheesy fun. | Pete Mack | AAR | 5 | August 10, 2009 21:25 |