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#1 |
Adept
Join Date: Oct 2007
Posts: 129
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Possible bug
Hey there,
I've been looking at the gamedata files, and if I understand it correctly (doubtful!), there maybe a mistake in object_propety.txt Code:
name:attack speed type:mod code:BLOWS power:0 mult:50 type-mult:bow:0 type-mult:ring:3 type-mult:amulet:3 type-mult:light:3 type-mult:soft armor:3 type-mult:hard armor:3 type-mult:dragon armor:3 type-mult:cloak:3 type-mult:shield:3 type-mult:helm:3 type-mult:crown:3 type-mult:gloves:3 type-mult:boots:3 name:shooting speed type:mod code:SHOTS power:0 mult:5 type-mult:sword:0 type-mult:polearm:0 type-mult:hafted:0 type-mult:digger:0 type-mult:ring:4 type-mult:amulet:4 type-mult:light:4 type-mult:soft armor:4 type-mult:hard armor:4 type-mult:dragon armor:4 type-mult:cloak:4 type-mult:shield:4 type-mult:helm:4 type-mult:crown:4 type-mult:gloves:4 type-mult:boots:4 Given extra blows don't appear on bows, and extra shots don't appear on weapons, this is backwards? Or more likely I've mis-understood? The more I think about it, I suspect this could be workaround, to allow extra shots/blows to be the same thing at some level, only split into blows/shots according to object type. I will leave here just in case tho... |
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#2 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,667
Donated: $60
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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This sounds like a fantastic place to add some comments.
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