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Old July 21, 2020, 08:22   #31
Holy_Rage
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Sold a Ring of Hindrance (unIDed) to a number "9" shop in a small town (Eriador Town) and it did not ID the rune. Furthermore, the Ring disappeared and did not show in the shop's inventory (it didn't sell rings to begin with).
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Old July 21, 2020, 08:38   #32
MITZE
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Post More Price Stuff

Prices: Enchanted ammo is still far more valuable than anything else; a stack easily goes for 6-10k, while most armor egos are a few thousand and the weapons generally aren't much better.
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Old July 21, 2020, 09:01   #33
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Exclamation Repeatable Crash

Just tried to recall back into Amon Rude DL30 after leaving it after killing Mim; the game freezes when the recall actually triggers.
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Old July 21, 2020, 09:54   #34
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Maim Foe on Blackguards sometimes gives no attacks, only the stunning; and if that happens against a sleeping monster, you can stun them without waking them up. Not sure if the first part's intended (the spell description is ambiguously worded), but the second part definitely seems weird.
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Old July 21, 2020, 10:11   #35
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Quote:
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Level Teleportation Effects: Deep Descent crashes the game if read in the wilderness, haven't tested in the dungeon yet.
Tested it in the dungeon, it didn't crash the game but there was a mysterious "you are thrown back in an explosion" which I presume was caused by the DD since it had no other visible effect.
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Old July 21, 2020, 12:34   #36
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Exclamation Dungeon Entrances

At least the dungeon entrance at Talath Dirnen DL29 doesn't generate; I thought I saw complaints about other entrances to dungeons that aren't Amon Rudh, but I'm not sure.
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Old July 21, 2020, 13:14   #37
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Dungeon entrances to Nargothrond (in Talath Dirnen) and Tol-In-Gaurhoth (in Sirion Vale) should actually work now.
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Old July 21, 2020, 17:57   #38
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Exclamation Ego Knowledge Menu

The ego knowledge menu lists pretty much every ego as having most resists, nearly all of them at 80%.
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Old July 21, 2020, 20:15   #39
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wobbly and I were looking at the code here for "reversing" a resistance. The actual intended purpose of the code was not immediately clear to either of us, but I'm pretty sure it's not achieving it; it's deducting a (presumably positive) resistance level from RES_LEVEL_MAX (which is 0), making the res_level go negative (meaning negative damage taken), but there's code later to tone it down to 80% resistance. wobbly's look at older FA seems to indicate this code originally turned resistances into vulnerabilities, and got broken when RES_LEVEL_MAX (formerly 200, now 0) and RES_LEVEL_MIN (formerly 0, now 200) were flipped around.
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Old July 21, 2020, 22:32   #40
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Quote:
Originally Posted by Sideways View Post
wobbly and I were looking at the code here for "reversing" a resistance. The actual intended purpose of the code was not immediately clear to either of us, but I'm pretty sure it's not achieving it; it's deducting a (presumably positive) resistance level from RES_LEVEL_MAX (which is 0), making the res_level go negative (meaning negative damage taken), but there's code later to tone it down to 80% resistance. wobbly's look at older FA seems to indicate this code originally turned resistances into vulnerabilities, and got broken when RES_LEVEL_MAX (formerly 200, now 0) and RES_LEVEL_MIN (formerly 0, now 200) were flipped around.
Yes, you're right.
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