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Old January 2, 2011, 06:58   #1
juggle5
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New 32x32 tiles

I was playing Angband 3.2 with the 32x32 tiles, and noticed that some of the monsters (those numbered 559-565) were missing tiles.

To help remedy this, I've created a few tiles with birds and bears. The bears are modified from the pictures at http://pousse.rapiere.free.fr/tome/t...terstiles.htm; the birds are completely original. The size and color palette matches that of 32x32.png.

If one of the maintainers can incorporate this into the next version of Angband, I would be most appreciative!
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Old January 2, 2011, 09:11   #2
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Quote:
Originally Posted by juggle5 View Post
I was playing Angband 3.2 with the 32x32 tiles, and noticed that some of the monsters (those numbered 559-565) were missing tiles.

To help remedy this, I've created a few tiles with birds and bears. The bears are modified from the pictures at http://pousse.rapiere.free.fr/tome/t...terstiles.htm; the birds are completely original. The size and color palette matches that of 32x32.png.

If one of the maintainers can incorporate this into the next version of Angband, I would be most appreciative!
That's excellent work - thank you. We've actually just updated the 32x32 tiles in the latest nightly (thanks Buzzkill), but we'll check to see if there are any remaining gaps. More tiles are always helpful.
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Old January 2, 2011, 17:33   #3
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As far as I can see similar tiles already exist (in both the bmp and png) and are properly documented in the prf file. Maybe it's just something that hasn't made into the main branch yet. IIRC though, these tiles have been around for a while.

@juggle5, BTW, you're a very good artist. I've always felt that the felines and wolves could use some new tiles, I've just not the skill to make them (look good).
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Old January 2, 2011, 19:08   #4
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64x64 Tiles?

Outside of the art...what would be required to upgrade art to 64x64 art? If given the details I'd be willing to upgrade the art side.

or is it possible to improve the quality of the 32x32? When I try to paste a new high quality image over the old one it degrades the quality to the point it isn't worth changing.
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Old January 2, 2011, 19:29   #5
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Quote:
Originally Posted by juggle5 View Post
I was playing Angband 3.2 with the 32x32 tiles, and noticed that some of the monsters (those numbered 559-565) were missing tiles.

To help remedy this, I've created a few tiles with birds and bears. The bears are modified from the pictures at http://pousse.rapiere.free.fr/tome/t...terstiles.htm; the birds are completely original. The size and color palette matches that of 32x32.png.

If one of the maintainers can incorporate this into the next version of Angband, I would be most appreciative!
Sweet-- all the tiles on that website are under the same licence as the ones currently in Angband. Can you confirm you'd be happy to licence your original creations under Creative Commons Attribution too? (http://creativecommons.org/licenses/by/3.0/)
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Old January 2, 2011, 20:53   #6
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I would be happy to release these tiles under the Creative Commons Attribution license.

@gnomewarrior: yes, I noticed the color degradation as well. My solution was to copy the palette from 32x32.png to my file, and then redo/fine tune the coloring based on this palette. If you copy the palette first, then you can save yourself some time.
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Old January 2, 2011, 22:55   #7
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Quote:
Originally Posted by juggle5 View Post
I would be happy to release these tiles under the Creative Commons Attribution license.

@gnomewarrior: yes, I noticed the color degradation as well. My solution was to copy the palette from 32x32.png to my file, and then redo/fine tune the coloring based on this palette. If you copy the palette first, then you can save yourself some time.
Awesome info! TY
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Old January 2, 2011, 23:48   #8
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You sure those tiles are CC licensed? Dungeon Odyssey is actually a commercial game developed by Malfador Machinations... I know that David Gervais did create the tiles for that game, but I'm unsure as to whether he actually licensed them CC...
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Old January 3, 2011, 03:44   #9
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@Buzzkill:
Ask and you shall receive: here are some new canine icons. [Again, I place them under the Creative Commons Attribution license.] Here are my thoughts on which monsters go to which tiles, though I don't care that much how they are used.
  1. Scruffy little dog
  2. Jackal
  3. Wolf
  4. White wolf
  5. Warg
  6. Wolf chieftan
  7. (free)
  8. Werewolf
  9. Draugluin, Sire of all werewolves
  10. Carcharoth, the Jaws of Thirst
  11. (free)
  12. Huan, Wolfhound of the Valar
  13. (free)
  14. (free)
  15. (free)
  16. (free)
Unfortunately, I'll be going back to work next week, so I doubt I'll have time to make any felines--though I grant the current tiles look odd.

@ekolis:
The page http://pousse.rapiere.free.fr/tome/tome-tiles.htm says that all tiles except "Xerathul's Revenge" and are published under the Creative Commons license. To be clear, my bears are derivative works based on David Gervais's.
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Old January 3, 2011, 04:48   #10
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Quote:
Originally Posted by juggle5 View Post
Ask and you shall receive: here are some new canine icons. [Again, I place them under the Creative Commons Attribution license.] Here are my thoughts on which monsters go to which tiles, though I don't care that much how they are used.
@Magnate: Assuming the dev team has no objections, I'll add these to the tile set and let you know when it's ready to go. It'll probably be a few days.

@Nick: ditto for FA.
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