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#1 |
Apprentice
Join Date: Sep 2009
Posts: 93
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Endgame artifacts
My house is starting to fill up. Uhoh.
In light of that fact, I want to know what artifacts are probably better off being sold, and which ones are worthy of being considered endgame-quality. I'm playing a rogue, so anything with aggravate is probably out of the question unless it's extremely awesome. Any suggestions? |
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#2 | |
Knight
Join Date: May 2009
Posts: 560
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Quote:
![]() If it gives rNether, rDisenchant, rSound, rConfusion, rChaos, rPoison it may be endgame quality, it's good to save those for resistance holes. (this goes for elvenkind / aman armors too) Weapon Mastery, Trickery, Elfstone are all endgame necks, although the first two aren't artifacts. High speed is a good one too to save, like Cubragol which is a crap launcher end game except for the +10 speed on it, which frees up a ring of speed slot or boots of speed slot. Don't automatically count out Aggravate, aggravates make good swaps in some cases, and may be used for the final fight(s). |
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#4 | |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Quote:
__________________
A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#5 |
Apprentice
Join Date: Sep 2009
Posts: 93
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Alright, but what about drains? Drain exp/hp/mana? Should I consider equipping those?
Devotion and Sustenace ". Would you consider those endgame? And how much +speed is high? +7? (That's my personal assumption) Btw, my current character's using unfair artifacts that I created in the edit files. Makes the game *way* more fun, I swear. I'll turn off the curses on those items, equip my current choice items and then maybe I can give you a char dump. |
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#6 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Quote:
monsters that move "very quickly" have an average speed of +20. They will move three times as fast as someone moving at speed 0 monsters that move "extremely quickly" have an average speed of +30. They will move something like 3.7 times as fast as speed of 0. Morgoth moves extremely quickly. If you want to fight him you should probably have base speed of at least +20 with the ability to get to +30 for the length of the battle. Someone can correct me if my numbers are off. |
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#7 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
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Quote:
Perhaps you don't have *any* endgame quality equipment. If you are worrying about the endgame before you reach DL 80, you are probably worrying about the wrong things. If often find my final kit changes appreciably on DL 98 and DL 99, so maybe you shouldn't even worry before DL 98. |
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#8 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
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Post your character dump to the ladder. There's no way to tell from current context what you can sell. In general, the only sustains that matter are a few stats, and then, only if you are planning ti melée Morgoth. Drain HP and SP are very bad, but they don't exist in V. Loss of EXP is a minor nuisance: either avoid EXP drainers or carry !rLife. Once you reach CL 50, EXP is meaningless. The things that matter most are speed, RBase, the top 3 higher resists, stat bonuses (like CON for HP), ESP, and damage. Everything else is either optional or pretty much guaranteed to be covered.
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#9 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Quote:
Reminds me of the game where I had a randart ring with cold immunity and aggro. If I wasn't wearing it I had no rcold. Guess what happens when you forget to put it on and Huan shows up? |
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#10 |
Apprentice
Join Date: Sep 2009
Posts: 93
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Sorry, my question on speed wasn't quite clear. I meant to say, how much speed bonus minimum should I expect from a piece of equipment I am carrying? How low should it be before I choose not to carry it? Is that boundary affected by my current speed?
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