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#1 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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Two suggestions
1. Bring back Azriel. Call him Mandos. That's way better than Radagast.
http://lotr.wikia.com/wiki/Mandos 2. Bring back full Detection in high-level spells, objects, and all artifacts. I always liked playing as a rogue in the past, but now I am playing 100% that way. Current priest has Holhenneth, but is still crippled for detection. |
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#2 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
Mandos does sound like a better option than Radagast though. |
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#3 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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I get that. The trouble is the rod of Detection only senses objects. It doesn't fully detect them. As far as I can tell, the *only* ways to get full detection is with the godlike priest spell or the low-level rogue spell.
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#4 | |
Swordsman
Join Date: Jun 2013
Posts: 428
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Quote:
Non-rogue arcane casters used to have the good detection spell too, but it was taken away from them. It's fairly easy to edit what spells a class has access too (within the same realm of arcane or divine that is) and I sometimes play wizards or rangers modded to have good instead of fuzzy item detection because that's a type of gameplay I have a lot of fun with. |
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#5 | |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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Detect Object was always a rogue spell only. The difference is that the Detection spell was nerfed for everyone, and rods of detection and Holhenneth etc got worse too. So !Enlightenment is all that's left until you find the Palantir down near level 100.
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#6 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
[EDIT] tested that using debug-mode and noticed that you don't need to remember artifact names or their index anymore. That's great addition to debug-mode. Last edited by Timo Pietilä; January 25, 2016 at 08:41. |
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#7 | |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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Clairvoyance is fine. The trouble is everything else just "senses" (rather than "detects") as a red *, so unless you are playing a rogue, you have to go visit all the boring rooms during stat gain, along with the fun stuff like vaults.
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#8 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
That's the point of fuzzy detection, you need to visit rooms to actually see things. IMO that's improvement. Otherwise clairvoyance activation/spell would be way too powerful. Unknown is interesting. Without that game would be boring. |
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Yeah, the nerf to object detection was very much intentional: you can only get it as a rogue or by drinking potions now. It was decided that strong object detection made the game too easy by, in combination with monster detection, letting players know the exact risk/reward of every potential encounter.
This is easy enough to "fix" for your personal version if you don't like it, but I doubt that it's going to get reverted in official versions without compelling reason. |
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#10 |
Swordsman
Join Date: Jun 2013
Posts: 428
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Oh well. I recommend you instead play PosChengband, Pete Mack. It's from a lineage that never nerfed item detection, and yet is still a challenge (much more so than vanilla) despite that mark in the player's favor. I'm with you, I don't like how fuzzy detection feels even though I get the arguments supporting it.
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