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#1 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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Comp 198
Comp 198 is up. It's an Eddieband Dwarf Paladin.
16 days is a bit tight for a comp of this magnitude, but we want to wrap it up in time to open our Sil-mas presents. We can always run another one in the new year. Check it out, and use the threads that PowerDiver has helpfully started (linked in the comp description) to ask questions / discuss things you like and dislike.
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#2 |
Knight
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 515
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I'm coming a little late to this comp (real life has been a bit hectic). I've downloaded the source and compiled it, and can run the game. But when I try to use the competition savefile, I get the error:
Error (Savefile is from the future) reading 80.75.3 savefile. My *guess* would be that the savefile was created from the Windows version t4nk made (?), and that this has a different version than the source download (?). Has anyone else had this problem ? |
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#3 |
Swordsman
Join Date: May 2016
Posts: 330
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#4 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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Savefiles from this era are like 7mb of stuff that deflate 99% when you zip
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#5 |
Prophet
Join Date: Mar 2008
Posts: 2,754
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I'd like to suggest a change to the comp scoring.
The standard comp comparisons are based upon exponentially increasing experience. In 3.a, experience gains generally drop with time. Comparing non-winners, something like exp^2/turns would probably make more sense than exp/turns. I'm not sure that's strong enough, but at least it has a chance that people won't prefer their DL30 char to their DL60 char. Another option might be exp / (turns + 250000). This only just occurred to me, so I have no idea what makes more sense. E.g., t4nk has both DL42 and DL71 currently listed on the comp page, and using exp/turns the DL42 scores higher. |
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#6 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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Any scoring change that isn't a direct comparison of a quantity that shows up in a chardump is probably going to require some work from pav. I can't actually do anything beyond setting the basic parameters (comp description, deadlines, savefiles) -- the scoring is always set by a quick email exchange with pav.
I think what this means is that someone should really just win and save us all the trouble of thinking about this ![]()
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#7 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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Also: hi everyone. Why aren't you playing this, you really should be, it's pretty neat.
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#8 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Finally got around to downloading Eddieband. Then got around to downloading savefile. Downloaded as 40.0 KB. unzip seems to think it's an image of size 6.5 MB, which is about the order of magnitude of the game itself. When I cat the file it unzips to, it throws up nonsense.
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#9 |
Knight
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 515
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#10 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Oh, so apparently the patently ridiculous size is intentional. Now, why does Linux thing it's a picture? .dwarfpal isn't a standard extension, of course, is it trying to parse it as one? Also, angband doesn't even seem to notice it's there, it says "Savefile does not exist." and then puts me straight into character generation.
EDIT: killed the .dwarfpal bit, renamed file to compo, doesn't help. |
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