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#1 |
Rookie
Join Date: Mar 2015
Posts: 20
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Poschengband has been deleted from Github
Poschengband has been deleted from Github
Last edited by Mocht; June 22, 2018 at 14:39. |
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#2 |
Apprentice
Join Date: Jan 2016
Posts: 91
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It's not just the game itself. Chris's account has been deleted and is now a 404 page.
The same thing happened a few months ago to another roguelike dev, Coolthulhu (who was working on a fork of Cataclysm DDA called "Bright Nights"). Apparently some group spammed his account with reports and github's automated system took it down until they manually reviewed it. |
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Rule 1 about this kind of thing: don't be a dick about it. Chris clearly felt strongly about how PosChengband should be played, and as he's the one that created it he's well within his rights to stop distributing it. It's not making a mockery of open source to take an open-source project, modify it, and use your modifications privately. You have no obligation to distribute your work. Chris did distribute his work for a time, for which we can be thankful, but it does not reflect poorly on him that he chose to stop doing so, for whatever reason.
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#4 |
Apprentice
Join Date: Dec 2013
Posts: 71
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That's bad news. I like Poschengband. I wish he didn't make his repository unavailable even if he no longer supports the project.
Would it be disrespectful to put the git clone back on github to make the game versions available again? |
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#5 |
Knight
Join Date: Jan 2017
Posts: 948
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IMO there would be nothing wrong with that. I mean, you could reconstruct it from looking back through the commit history for compos/frogcompos, and I don't think it's disrespectful to leave those up..
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#6 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,480
Donated: $60
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When I get around to updating the Angband Variant Repository, it'll be there, too.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#7 | |
Veteran
Join Date: Jun 2007
Posts: 1,391
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Quote:
... unless this decision was driven by external forces, it seems like pretty bad form generally to take the project down without any advance warning. Glad to hear that it'll be preserved in Nick's archive as the preservation-worthy piece of roguelike history that it is. |
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#8 |
Rookie
Join Date: Jan 2016
Posts: 17
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Really sucks to see it wiped like that. But, oh well! That's life. Fun game while it lasted. Still going to finish my run on composband with my lvl 43 skillmaster. Hoping that some good variants continue to be developed and expand on the base game (already a few good ones).
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#9 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,767
Donated: $40
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The trouble with PosCheng largely stems from the fast development from an ancient code base. It uses monolithic programming in spades, and is very difficult to jump in and modify. Big engineering deficit, that has already been paid in Vanilla.
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#10 |
Apprentice
Join Date: Dec 2013
Posts: 71
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I think most variants inherit the same old code base, because they start out as tweaks on existing interesting features of another variant. Probably future variants will inherit an old code base for the same reason. Also if a variant only has one maintainer, if that maintainer stops, the variant stops.
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