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#21 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,160
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I suggested a 4th form to differentiate between low-level combat forms (no bonus speed or blows, basically good to tank ologs) and high level, uniques-ripping combat form. Otherwise you risk a all-or-nothing character who cant do anything until hitting a specific CL.
Also, i do support the druids inability to access his equipment, needing to commit to a specific form (or lose an action; changing from one form to another in 1 turn could be possible). This demands more power from the shapeshift. Im ok allowing maybe spellcasting; maybe only in higher forms? It does shuft the balance substantially though.
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#22 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Quote:
And currently yes, changing takes a turn in both directions.
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#23 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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My suggestion was predicated on the assumption that you'd basically never be out of a shapeshifted form, but you'd need to pick which form to use wisely (and spend a turn shapeshifting, yes). That's why I suggested that unshifted druids be basically terrible -- with the implication that you're still terrible at everything else when you're in a form that's good at one thing. But if the game is balanced around you always being shifted, you can have access to your basic commands and spellcasting when shifted.
I can see there being a fourth form that's good at several things, as a reward for making it to high level. Kind of the equivalent of mages getting Banishment or priests getting Banish Evil. Nick: what kinds of scenarios do you envisage the pukelman being used vs. the bear? I feel like there's a lot of overlap between tank and melee combat. |
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#24 |
Knight
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 515
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I never got the hang of the shape-shifting business, and found the whole process annoying. My comp character basically never used those abilities. But the Druid does get (up to) 5 blows / round, which is pretty good, and Meteor and Rift, which are great, so I didn't feel like the character was underpowered.
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#25 |
Adept
Join Date: Feb 2018
Location: London
Posts: 158
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#26 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Checked - and you're right
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#27 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,614
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So playing a bit & something I'm finding a real hassle with fox form is the str drop & encumbrance. The issue is I don't know how much free weight I need to keep & once in fox form I need to change back to drop items. Not sure what's best here, either the game needs to communicate how much carrying capacity you lose or it needs to be clearer what the exact relationship between str & carrying capacity is.
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#28 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 701
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So far I've used shapeshift only to reduce my turn count. Fox form is 2x faster so even slowed at -2 you are walking nearly twice as fast. Eagle form is the fastest, not sure if it was 3x or not, but hasted at speed 20 or so plus eagle form makes a huge difference.
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#29 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,614
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Had a crash taking the down stairs to dlvl 21. Nothing much I can think of to add. Whichever build is on angband.live
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#30 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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I think angband.live has the pre-run-bug build (212), which has a level generation crash bug; the latest build (217) has neither bug. I think.
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