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Old October 1, 2019, 04:09   #11
malcontent
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Correct, not yet at 18/100 base
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Old October 1, 2019, 04:33   #12
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Also, tacking on to my post on the competition/ladder... My current character is the first one I have ever had a potion of stat gain have zero affect. Literally - quaff potion, no stat gain, no message indicating "you feel more XXX now". Just the message "You see no more potions of gain Wisdom". I was wondering if this was a bug, or if it is actually possible in the current game dynamics.
If you have a savefile I can have a look at it - I don't believe I've made any change that would should make that happen.
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Old October 1, 2019, 05:06   #13
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What is the best way to provide a save file? Attached to a forum post with a bogus file extension (.bmp) ?

Is this an easy thing to view from a save file?
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Old October 1, 2019, 05:15   #14
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Originally Posted by malcontent View Post
What is the best way to provide a save file? Attached to a forum post with a bogus file extension (.bmp) ?

Is this an easy thing to view from a save file?
zip file and upload as an attachment.
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Old October 1, 2019, 06:01   #15
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You actually got Slow Monster to work on Morgoth ???? I never have any of those status effects (slow, stun, confuse) ever work on anything that actually matters, so I stop carrying things like that once I reach stat gain. This actually works for you? Are the Rods maybe better than the Wands or something?
Status effects were revitalized in the 4.x series so as to make them more than just worthless junk and flavor, so yes, they have some value now. At the same time the game is a lot more dangerous than before, so I think the balance is just about right.
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Old October 1, 2019, 06:15   #16
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Is this an easy thing to view from a save file?
Maybe. If you don't still have a copy from when your WIS was less that 18/100, probably not.
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Old October 1, 2019, 06:57   #17
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Maybe. If you don't still have a copy from when your WIS was less that 18/100, probably not.
Probably not then. Also, my quirky linux distro (termux for Android running on a chromebook) is unable to install zip right now. I guess I'll wait to see if the stat gain issue ever happens again and post a save file then. I appreciate the offer to look it over though!
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Old October 1, 2019, 23:36   #18
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Congrats to Ingwe for beating bron's turncount at the last minute, relegating last competition's winner to second place.
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Old October 2, 2019, 04:57   #19
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A well deserved win; congrats to Ingwe. Although his char was super powerful right at the end, he was clearly taking insane risks around DL 60, and it took enormous skill to bring it all the way to the win.
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Old October 2, 2019, 09:14   #20
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Originally Posted by malcontent View Post
Also, tacking on to my post on the competition/ladder... My current character is the first one I have ever had a potion of stat gain have zero affect. Literally - quaff potion, no stat gain, no message indicating "you feel more XXX now". Just the message "You see no more potions of gain Wisdom". I was wondering if this was a bug, or if it is actually possible in the current game dynamics.
This happens to me all the time, in both older versions and 4.2.0. My understanding is that once you reach 18/XX the amount a stat potion increases is very variable. Every /10 increase equals an effective +1 to the stat. If it's less than 10 then you'll get no noticeable effect from the stat gain. For example, if you are at 18/20 wisdom, and you quaff a potion of wisdom you might only go to 18/27 wisdom. Stat gain is only registered every /10 increase. Conversely, sometimes a single stat potion will effectively give you +2 stat increase. Example: you are at 18/27 Wisdom and a single wisdom potion takes you to 18/42. Pay attention to that number the next time you quaff a stat gain potion. It's variable and often will not boost your stat enough for @ to perceive a noticeable effect.

Note that when your stats are below 18/XX then stat gain from potions is not variable, it merely increases by 1 every time.

To clarify: If your starting wisdom is 16 and you quaffed 6 wisdom potions in a row here is what might happen:

Wis: 16
Wis: 17
Wis: 18
Wis: 18/10
Wis: 18/17
Wis: 18/30


/10 = 1 stat gain, so 18/17 isn't enough to equal an additional stat gain from 18/10 (but 18/20 would have), but 18/30 is effectively +2 over 18/17.

Stat gain behavior is a little confusing, but the variability kinda makes it interesting.
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