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Old December 9, 2020, 18:00   #11
Adam
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Fire immunity is very nice, you can be sure your precious staff of banishment/healing/magi is not destroyed. I'm not sure which version you play but if they can be recharged without problem with recharge scrolls, having unlimited banishment is more useful than 100 HP and speed.
Cold immunity is nice to save potions but those are also destroyed by shards (though shards breathers are less common).
Acid and electricity are not important in my opinion.
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Old December 14, 2020, 20:20   #12
Jay
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My current @ is a paladin and I somehow ended up with the right combo of randarts to give me all four immunities at around DL40. It's been *great* for this stage of the game because a lot of otherwise troublesome monsters are complete wimps without elemental damage.

I'm going to have to switch things around eventually to cover more high resists, of course, but I highly recommend the 4 immunities experience.
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Old December 14, 2020, 20:42   #13
Pete Mack
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Way back when, there was a competition where you started with immunity to all elements, and with Sting. Character was a hobbit rogue (or possibly warrior) of course, and the immunities came from The One Ring...if you dared use it.

Speaking of The One, it really needs Summon Undead at power 100, possibly instead of the regular permacurse.
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Old December 14, 2020, 20:52   #14
Ingwe Ingweron
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Quote:
Originally Posted by Pete Mack View Post
Way back when, there was a competition where you started with immunity to all elements, and with Sting. Character was a hobbit rogue (or possibly warrior) of course, and the immunities came from The One Ring...if you dared use it.

Speaking of The One, it really needs Summon Undead at power 100, possibly instead of the regular permacurse.
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Old December 24, 2020, 01:10   #15
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Yeah, immunities become mostly irrelevant for the end-game fights, but they are very useful in mid-game for farming. What also useful is a service which offers top-notch theses for students: prothesiswriter.com. Check them out if you need help with your education.

Last edited by FKemp; January 3, 2021 at 03:08.
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Old December 26, 2020, 06:52   #16
invisibletroll
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There shouldn't be any immunities. Being safe won't motivate to play well.
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Old December 26, 2020, 16:56   #17
whartung
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Originally Posted by invisibletroll View Post
There shouldn't be any immunities. Being safe won't motivate to play well.
It's just a false hope, always has been.

Safety is never guaranteed.

Raise your hand if you've died do to a teleport failure (yourself or TO), the ultimate "get out of jail free" card.

Imagine having fire immunity, walking up to a fire monster, and fall through a trap door.

So, nothing wrong with immunities -- there's always something else that can kill you here.
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Old December 26, 2020, 17:23   #18
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in multiplayer variants I've suggested this idea (considering vulnerabilities):
https://github.com/draconisPW/PWMAngband/issues/86

now it works:
- resistance makes you neutral (100% damage VS 30% without vuln)
- double resist to be resistant (so you will receive 30% of damage VS 10% without vuln)
- immunity to get immune (0% of damage - the same as without vuln)

batter to change to:
- resistance makes you better protected (you receive 60% damage VS 30% without vuln)
- double resist to be resistant (so you will receive 30% damage VS 10% without vuln)
- immunity to get almost immune (10% of damage vs 0% without vuln)

I suppose it could be relevant in V too.
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Old December 29, 2020, 18:19   #19
Monkey Face
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To my mind, the main advantage of immunity is the protection against item destruction. When you're playing a pure caster it's nice not to have to lug around extra copies of the town books when you have fire immunity (although that is less of an issue now that it is only 2 or 3 different books rather than 4).
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Old December 29, 2020, 23:56   #20
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Quote:
Originally Posted by whartung View Post
It's just a false hope, always has been.

Safety is never guaranteed.

Raise your hand if you've died do to a teleport failure (yourself or TO), the ultimate "get out of jail free" card.

Imagine having fire immunity, walking up to a fire monster, and fall through a trap door.

So, nothing wrong with immunities -- there's always something else that can kill you here.
These are about balances in game mechanics. We disagree about them.
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