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Old February 11, 2018, 01:34   #11
Pete Mack
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When I tried the SDL front-end (some time ago), the performance was unacceptable, though it is possible that this has changed.
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What's wrong with SDL 1? The libs are still available, so you shouldn't have any problem compiling...
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Old February 11, 2018, 08:32   #12
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The Windows frontend really very rarely needs any changes, it's pretty much been the same for at least 15 years. I'd advise keeping it rather than making people play a much less functional curses version.
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Old February 12, 2018, 23:58   #13
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The Windows frontend really very rarely needs any changes, it's pretty much been the same for at least 15 years. I'd advise keeping it rather than making people play a much less functional curses version.
In Unangband most options of the Windows front-end don't respond or break the game. That's why was looking for a single front-end code alternative, to avoid having to deal with such problems.

Comparing that to the Zangband Windows front-end, everything except one option works. Nothing breaks. If I'd build on the solid Zangband base, then these front-ends are all fine.
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Old February 13, 2018, 06:28   #14
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In Unangband most options of the Windows front-end don't respond or break the game. That's why was looking for a single front-end code alternative, to avoid having to deal with such problems.

Comparing that to the Zangband Windows front-end, everything except one option works. Nothing breaks. If I'd build on the solid Zangband base, then these front-ends are all fine.
Ah, damn. I didn't realise Un had made such changes.
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