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Old May 26, 2011, 12:48   #51
kaypy
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As well as seeing stuff that doesn't seem to be triggering feelings properly, I am starting to think that there is something screwy with the OOD items mechanism- either that or the RNG wants to have my characters' babies.

Lets see, _Magi, _Dispel (at least that gave a feeling, but dl2??), 287 power artifact (that's more than the palantir-alike for my radarts). I was going to add ?Acquire, but apparently that is supposed to turn up all over the place these days.

_*destruct*,...

Last edited by kaypy; May 26, 2011 at 13:27.
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Old May 26, 2011, 14:17   #52
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Shards do not appear to cause cuts at the moment

Might just be Earth hounds. They appear to try to run the timed effect, but with duration 0

Ah, the shards cut effect appears to have a base duration of 0d100

list-spell-effects.h should have
Code:
RSE(5,	0,				GF_SHARD,	TRUE,	TMD_CUT,		RV(0,0,0,0),	RV(0,1,100,0),	0,		FALSE,	0,				RV(5,125,0,0))

Last edited by kaypy; May 26, 2011 at 14:42.
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Old May 26, 2011, 18:33   #53
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Quote:
Originally Posted by jens View Post
If the power calculations you are using are similar to the ones in the spreadsheet at (http://www.terminalarrogance.com/mon_pwr.xls) then one real problem is that those power levels are qubic in dlvl for many of the levels. In your code you divide it with dlvl, a factor that is linear in dlvl. There is no way that it can give similar results over the whole dungeon.

Some suggestions, and all of them are unrelated, so if you dismiss one of them, please still consider the rest...

Suggestion 1: Lower the thresholds, and increase the divisor to dlvl*dlvl (but maybe removing the division by 20).
This. Thank you for pointing it out - I had noticed that the monster feelings were far less well distributed than the object feelings, and this is the reason.

Your third suggestion is good, but further off. I am working with myshkin on some really serious improvements to stats, after which it might be possible.
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Old May 26, 2011, 19:40   #54
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Quote:
Originally Posted by kaypy View Post
Shards do not appear to cause cuts at the moment

Might just be Earth hounds. They appear to try to run the timed effect, but with duration 0

Ah, the shards cut effect appears to have a base duration of 0d100
No, the *first* RV is the base duration. The second is the damage-dependent duration, so it should be 1d(100% of the damage number). But your fix is correct- it does need the 1 in the second field of the second RV. Thanks for the catch - it'll be fixed in the next dev version.
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Old May 26, 2011, 21:39   #55
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Assert failed

Got this message in a fairly recent nightly. I tried pulling the latest nightly and seeing if it was still there, and it was:

angband: cave.c:837: map_info: Assertion `(int)g->m_idx < cave->mon_max' failed.

Savefile attached.

EDIT: I got the error by casting Detection.
Attached Files
File Type: zip Buggy.zip (23.7 KB, 41 views)

Last edited by Max Stats; May 26, 2011 at 23:37.
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Old May 27, 2011, 04:37   #56
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If something out of view uses a spell or breath, you get the anonymous message. However, if you can see yourself, you should know what the attack was.

"Something breathes. You are hit by something." is a bit *too* anonymous, unless the player is completely blind.
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Old May 27, 2011, 08:38   #57
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Quote:
Originally Posted by kaypy View Post
"Something breathes. You are hit by something." is a bit *too* anonymous, unless the player is completely blind.
Could be worse. "It does something! It hurts!"

A.
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Old May 27, 2011, 14:07   #58
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A variety of items seem a little more flammable than I'd expect

Gauntlets, Mithril Gauntlets, and maybe the various metal shod boots could probably use the IGNORE_FIRE tag
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Old May 27, 2011, 14:14   #59
Timo Pietilš
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Quote:
Originally Posted by kaypy View Post
A variety of items seem a little more flammable than I'd expect

Gauntlets, Mithril Gauntlets, and maybe the various metal shod boots could probably use the IGNORE_FIRE tag
I just thought the same. I just lost Mithril gauntlets of Agility +5 to plasma vortex blast because I didn't pick it up (didn't have inventory space, had still three scrolls of ID to burn to the loot from previous fight and one still un-pseudo-ID weapon that was highly unlikely to be better than what I was using at the moment in inventory). I thought that it is immune to fire, but it wasn't.
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Old May 27, 2011, 17:12   #60
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Quote:
Originally Posted by kaypy View Post
If something out of view uses a spell or breath, you get the anonymous message. However, if you can see yourself, you should know what the attack was.

"Something breathes. You are hit by something." is a bit *too* anonymous, unless the player is completely blind.
This is a bug. The second part of the message should only be generic if @ is blind. I will look into this - thanks.
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