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Old April 19, 2020, 00:50   #241
Nick
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New builds are now up on the nightlies page and angband.live (source is here). Changes are:
  • Proper fix for Leap into Battle
  • Make exploding chests explode
  • Add special menu for throwing items, brought up by the throw command
  • Made shots and pebbles throwing items
  • Complete rewrite of the pathfinding algorithm to increase efficiency, make it robust against crashes, and make running to a particular spot actually work properly again
  • Fix earthquake bug introduced by me when merging David's blackguard changes
  • Tidy up symbol query code a bit, possibly fixing mrfy's crash bug
  • Inscription =g5 (also works for other numbers) now limits pickup to a total of 5 in the player's inventory (thanks backwardsEric)

Testing encouraged, especially for the pathfinding, and also to see whether throwing shots and pebbles is OP.
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Old April 19, 2020, 02:12   #242
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Thanks nick!!!

EDIT: I tried to all caps that, but the system de-capped it!
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Old April 19, 2020, 02:58   #243
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Quote:
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Well, it's really a food indicator, but that makes the hint too long; I was thinking of bar as in progress bar. How does "The food indicator at the bottom of the screen shows how well fed you are." sound?
That sounds better. It's still amusing to me that the shopkeepers often break the 4th (5th?) wall in talking to the player about the game.
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Old April 19, 2020, 03:03   #244
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OK, the problem doesn't happen for me. It could possibly be an issue with your lore.txt file, but that seems unlikely.

More likely is that some of the code in the symbol query function is dubious; I'm going to rewrite that a bit and we'll see if the next update fixes the problem.
I'm still seeing the crash with the updated version. Let me know how I can help.
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Old April 19, 2020, 03:46   #245
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Originally Posted by mrfy View Post
I'm still seeing the crash with the updated version. Let me know how I can help.
I'm, frankly, baffled. I guess you could give me your lore.txt file too, who knows, maybe there's something weird there. What OS are you using?
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Old April 19, 2020, 04:09   #246
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Also, big thanks to backwardsEric! He's doing a ton of great work that probably doesn't get the recognition it deserves.
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Old April 19, 2020, 04:45   #247
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I'm, frankly, baffled. I guess you could give me your lore.txt file too, who knows, maybe there's something weird there. What OS are you using?
OSX. Yeah still happening, load savefile, hit '/', 'E', 'y', 'right-arrow'. Game crashes.

savefile again:
https://www.dropbox.com/s/2iqxso7zipek5vs/mrfy?dl=0

https://www.dropbox.com/s/7hbqt9bvbb...02d87.txt?dl=0

https://www.dropbox.com/s/ajgv3fs2rxm0zfo/lore.txt?dl=0

Copy of the crashlog:
https://www.dropbox.com/s/0eiocpl967...shlog.txt?dl=0
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Old April 19, 2020, 05:09   #248
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Changes are:
  • Make exploding chests explode
I can confirm that they really do explode and destroy their contents.
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Old April 19, 2020, 06:21   #249
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Thank you, found it. The immediate cause is a missing line in monster.txt, but probably something needs to be done to make sure missing that line doesn't cause crashes.
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Old April 19, 2020, 06:38   #250
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Thank you, found it. The immediate cause is a missing line in monster.txt, but probably something needs to be done to make sure missing that line doesn't cause crashes.
Great Earth Elemental is missing the # of hit-points?
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