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Old May 13, 2020, 20:00   #351
Ingwe Ingweron
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To my mind, the "new" targeting has a bit of a bug. When targeting a monster for, as an example, TO, or missiles. When the monster is successfully teleported away, or dies from the missiles, the targeting reticle remains on the physical location of the now absent monster. Previous behavior was that the no longer useful reticle would vanish rather than requiring extra keystrokes to undo the now useless targeting.
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Old May 13, 2020, 20:17   #352
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Another odd bug. @ has complete monster memory, but when faced with Harowan, "Nothing is known about his attack".
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Old May 13, 2020, 21:56   #353
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Quote:
Originally Posted by Ingwe Ingweron View Post
To my mind, the "new" targeting has a bit of a bug. When targeting a monster for, as an example, TO, or missiles. When the monster is successfully teleported away, or dies from the missiles, the targeting reticle remains on the physical location of the now absent monster. Previous behavior was that the no longer useful reticle would vanish rather than requiring extra keystrokes to undo the now useless targeting.
I feel like that might have been around for a while. Will check.

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Originally Posted by Ingwe Ingweron View Post
Another odd bug. @ has complete monster memory, but when faced with Harowan, "Nothing is known about his attack".
Complete from copying over monster.txt?
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Old May 14, 2020, 05:08   #354
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Complete from copying over monster.txt?
Yes, lore.txt from monster.txt copy. Truly odd. Same is true for Saruman, "Nothing is known about his attack", while for Quaker, "You know everything about this monster." I have no idea why some monsters are known and others are not, even with a complete monster.txt copy.
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Old May 14, 2020, 11:34   #355
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Originally Posted by Ingwe Ingweron View Post
Yes, lore.txt from monster.txt copy. Truly odd. Same is true for Saruman, "Nothing is known about his attack", while for Quaker, "You know everything about this monster." I have no idea why some monsters are known and others are not, even with a complete monster.txt copy.
OK, found and fixed. In fact, you wouldn't get any memory for anything deeper than great crystal drakes
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Old May 14, 2020, 11:48   #356
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Originally Posted by Ingwe Ingweron View Post
To my mind, the "new" targeting has a bit of a bug. When targeting a monster for, as an example, TO, or missiles. When the monster is successfully teleported away, or dies from the missiles, the targeting reticle remains on the physical location of the now absent monster. Previous behavior was that the no longer useful reticle would vanish rather than requiring extra keystrokes to undo the now useless targeting.
OK, I can confirm this happens with TO, but shooting a monster to death with arrows seems to result in the target being released correctly.
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Old May 14, 2020, 11:51   #357
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I just generated a +16 iron shot of flame and the best Buckland sling you can get. Throwing the shot does almost as much damage as firing the sling vs non fire resistant monster at level 50. With a regular sling, the shot does like 3x less damage than a simple throw. This is stupid...
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Old May 14, 2020, 12:05   #358
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I just generated a +16 iron shot of flame and the best Buckland sling you can get. Throwing the shot does almost as much damage as firing the sling vs non fire resistant monster at level 50. With a regular sling, the shot does like 3x less damage than a simple throw. This is stupid...
Agreed. It seems to make sense for shots to be throwable effectively, but it needs more thought.
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Old May 14, 2020, 12:29   #359
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Then again, iron shots should not break at all, but you rather don't find a certain percentage of them after use. I would keep the old breakage percentage, but would just change the message to "got lost" or something.
What was the old percentage?

Personally, I like it how it is now. My previous and most recent characters were hobbit rangers who struggled to find a bow that was better than a sling. As a result, I had to lug around shot, but, with low strength, couldn't afford to carry more than 20 at a time. It would be incredibly annoying if the shot "got lost" as frequently as arrows. Slings wouldn't be worth the trouble even if they did decent damage.
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Old May 14, 2020, 13:42   #360
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What was the old percentage?

Personally, I like it how it is now. My previous and most recent characters were hobbit rangers who struggled to find a bow that was better than a sling. As a result, I had to lug around shot, but, with low strength, couldn't afford to carry more than 20 at a time. It would be incredibly annoying if the shot "got lost" as frequently as arrows. Slings wouldn't be worth the trouble even if they did decent damage.
I think it was 25% and arrows like 35%. 25%->1% is quite a nerf.
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