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Old November 4, 2021, 18:44   #31
KesTheHammer
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Originally Posted by AnonymousHero View Post
I'm 99%+ sure that it rerolls everything.
I ran a test character in Wizard mode, and it kept the accuracy that was on the ring. The added flags were garbage though. Just slow digestion and one or two resists.
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Old November 4, 2021, 18:49   #32
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The few times I have done it were mostly with sorcerors (who had neither summoning nor geno); the main utility for survival is controlled phasing with portal creation. Now sorcerors are about at the speed cap; so maybe that second ring should be speed, after all. I dont recall if I used Flare much down there; is there anything that doesnt resist the swapping at those depths ?
Flare can create jump gates, so that is why it is useful. Several of the demons and some dragons don't resist teleportation. But swapping is not as useful as the jump gates - typically even after a swap, you are still adjacent to a monster.
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Old November 5, 2021, 09:38   #33
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Originally Posted by KesTheHammer View Post
I ran a test character in Wizard mode, and it kept the accuracy that was on the ring. The added flags were garbage though. Just slow digestion and one or two resists.
Interesting. Guess I still have things to learn about the game .
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Old November 5, 2021, 13:22   #34
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Bummer. Traps in the Nether Realm can be insta-kills. I once lost a sure winner by making one step outside of my trap-detected zone.
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Old November 6, 2021, 09:38   #35
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Ouch; I missed that your archer died. Condolences
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