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#1 |
Rookie
Join Date: May 2009
Posts: 18
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If I should ever develop my own variant, I first want to know how useful being able to win my own variant would be...
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#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Me! Me! - although I don't think that was important.
In my case the most important thing was having an idea of what I wanted the variant to be, which made it easy for me to see what direction to take, and also easy for potential players to have an idea of what they would be getting.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#3 |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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How many variant developers/maintainers have played their own variant?
Hi,
Slight correction to title. And the answer - not really. Regards, Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#4 |
Knight
Join Date: Apr 2007
Posts: 726
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That's what players are for.
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#5 | |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 46
Posts: 367
Donated: $120
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Quote:
* Beat Satan * Beat Lucifer I have beaten Satan with every class once and every race once. And I beat it with a Druidic Leprechaun just to see if what I think is the most challenging class can beat Satan, it took only 30+ tries and a big dose of luck ;] I havent beaten Lucifer without cheating just yet. T.
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* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#6 |
Rookie
Join Date: May 2009
Posts: 18
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I'm starting to wonder if I should have made this thread a poll.
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#7 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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I think the occasional serious attempt at your own variant should be part of development. You can have a very clear vision of whatthe game should be, but without personal experience, the chance of imbalance or just plain lousy gameplay increases enormously. Fixed quests are particularly susceptible to this. If a quest is too hard, it becomes a serious barrier to fun. You are forced to a major campaign just to accumulate sufficient junk to beat an intermediate boss. IMO unangband suffers this problem since the weathertop ringwraith was protected against daylight. It may still be possible to lure her out just prior to dawn, but this would require
excessive and boring bookkeeping. |
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#8 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Quote:
In fact, the intention was the Weathertop ring wraith (in fact any guardian on the LotR 'starting branch' of the maps) should have always been completely optional. Andrew
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#9 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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Maybe it's time to try unangband again. I used to really enjoy it when I could get to the heart if the game without slogging through the lonely mountain. Killing Adunaphel before cl25 was possible only by exploiting her vulnerability to sunlight. It was still risky-I list about 1/3 of my characters to her or the rider at the ford. Now I just die whenever I face her, unless I'm willing to take a long grind getting string enough.
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#10 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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Tags |
developer, maintainer, variant, win |
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