Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old August 14, 2008, 05:12   #21
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,121
Donated: $60
Nick will become famous soon enough
Yes, a given percentage of confusion resistance will cut damage from confusion breaths by (roughly) that percentage. There are relatively few confusion breathers, so as a general rule it's the effect (being confused) that's more dangerous.

More generally, 20% is where the '+' in your resistance table on the 'C' screen turns green (it's yellow from 0-19%), and is the cutoff for effects from all the high elements - except poison, where it's 80%
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old August 16, 2008, 03:48   #22
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
When wielding a branded weapon, a particular brand, such as fire, grants additional damage per attack vs enemies which are not resistant to it, while also granting resistance to the character from the very same elemental attacks.
It seems to me that these provisions effectively cancel each other out. Any enemy with a elemental resistance is likely to also have that similarly branded elemental attack. So, when fighting a fire elemental (or any creature resistant to fire), one could either wield a ??? or burning and gain the resistance to fire (but do no additional damage), or wield a ??? of freezing (for example, or any other) and deliver the extra damage (but then have no resistance to fire based attacks you're likely to face).

I'm sure it just a matter of game balance once again, but having branded weapons that grant resistance to the opposite or a different brand would make for a more useful weapon. A Mace of Burning that grant resistance to cold, or a Dagger of Venom that grants resistance to water.
buzzkill is offline   Reply With Quote
Old August 16, 2008, 08:24   #23
darkdrone
Apprentice
 
darkdrone's Avatar
 
Join Date: Apr 2007
Posts: 72
darkdrone is on a distinguished road
Quote:
Originally Posted by buzzkill View Post
When wielding a branded weapon, a particular brand, such as fire, grants additional damage per attack vs enemies which are not resistant to it, while also granting resistance to the character from the very same elemental attacks.
It seems to me that these provisions effectively cancel each other out. Any enemy with a elemental resistance is likely to also have that similarly branded elemental attack. So, when fighting a fire elemental (or any creature resistant to fire), one could either wield a ??? or burning and gain the resistance to fire (but do no additional damage), or wield a ??? of freezing (for example, or any other) and deliver the extra damage (but then have no resistance to fire based attacks you're likely to face).

I'm sure it just a matter of game balance once again, but having branded weapons that grant resistance to the opposite or a different brand would make for a more useful weapon. A Mace of Burning that grant resistance to cold, or a Dagger of Venom that grants resistance to water.
i second this query ...

in summation, wielding a Flame-branded weapon having flame resistance is pointless (and so on....for acid/elec/cold) ESPECIALLY for a melee character.

i do recall, however, reading in rgra or this forum, that the whole "Cold monster vulnerable to flame" thing is not true anymore even if it were in the older roguelikes ??

IMO , more knowledgable posters would have more to say on this previous point....
__________________
"When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche.
(does this mean the RNG learns my worst fears, mummy?)
darkdrone is offline   Reply With Quote
Old August 16, 2008, 13:46   #24
Donald Jonker
Knight
 
Join Date: Jun 2008
Posts: 593
Donald Jonker is on a distinguished road
Quote:
Originally Posted by darkdrone View Post
i second this query ...

i do recall, however, reading in rgra or this forum, that the whole "Cold monster vulnerable to flame" thing is not true anymore even if it were in the older roguelikes ??

IMO , more knowledgable posters would have more to say on this previous point....
In NPP, at least, there are such monster elemental weaknesses.

--J
Donald Jonker is offline   Reply With Quote
Old August 20, 2008, 14:15   #25
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
[FA] 3.5 unarmed combat... How can you tell how much damage you are dealing when using unarmed combat. I am currently playing a druid and using unarmed combat w/power strike specialty. Not knowing my damage potential is driving me crazy!!! Having this info on the (C)haracter screen or visible in the (a) equipment slot, when unarmed, would be great.

Also, here's a bug. (FA 3.5 on Vista/laptop with no keypad). With 3 or more items in my quiver and (F)iring a bow, I cannot select the 3rd ammo by pressing the (2) key. FA says "fire which item (0-2)" but pressing 2 does nothing. In order to select the number 2 slot I must press (*) and then (2), and then it works.

Kudos on the shortened days, it actually seem like time is passing now. It takes about a half hour to walks across a large town. That seems about right to me.

Has anyone ever considered mandatory rest for the player. Monsters are often sleeping but the player never has to, and certainly wouldn't while healthy. Maybe a progressive 'fatigued'/'more fatigued'/'tired' feeling would overcome a player after days with no rest (with appropriate minuses to skills). It would be kind of like hunger, I guess. I'm just throwing this out there. I don't know if it's a practical or desirable feature. It just seems unfair that perfectly healthy monsters are often caught napping while the player never is.
buzzkill is offline   Reply With Quote
Old August 20, 2008, 14:34   #26
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,121
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by buzzkill View Post
[FA] 3.5 unarmed combat... How can you tell how much damage you are dealing when using unarmed combat. I am currently playing a druid and using unarmed combat w/power strike specialty. Not knowing my damage potential is driving me crazy!!! Having this info on the (C)haracter screen or visible in the (a) equipment slot, when unarmed, would be great.
On the 'C' screen, under (Fighting) on the left, there's average damage per blow (in fact, it's the average damage done by your last ten hitting blows).

Quote:
Also, here's a bug. (FA 3.5 on Vista/laptop with no keypad). With 3 or more items in my quiver and (F)iring a bow, I cannot select the 3rd ammo by pressing the (2) key. FA says "fire which item (0-2)" but pressing 2 does nothing. In order to select the number 2 slot I must press (*) and then (2), and then it works.
Yeah, that's probably an issue with it thinking 2 is an arrow key, or something. That stuff still isn't quite sorted out yet.

Quote:
Kudos on the shortened days, it actually seem like time is passing now. It takes about a half hour to walks across a large town. That seems about right to me.
Thanks for the feedback - I like it better, too.

Quote:
Has anyone ever considered mandatory rest for the player. Monsters are often sleeping but the player never has to, and certainly wouldn't while healthy. Maybe a progressive 'fatigued'/'more fatigued'/'tired' feeling would overcome a player after days with no rest (with appropriate minuses to skills). It would be kind of like hunger, I guess. I'm just throwing this out there. I don't know if it's a practical or desirable feature. It just seems unfair that perfectly healthy monsters are often caught napping while the player never is.
I don't think this would add much - it would probably just increase recalls to rest in town.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old August 20, 2008, 14:36   #27
Psi
Knight
 
Join Date: Apr 2007
Location: Surrey, UK
Age: 46
Posts: 870
Psi is on a distinguished road
Quote:
Originally Posted by buzzkill View Post
[FA] 3.5 unarmed combat... How can you tell how much damage you are dealing when using unarmed combat. I am currently playing a druid and using unarmed combat w/power strike specialty. Not knowing my damage potential is driving me crazy!!! Having this info on the (C)haracter screen or visible in the (a) equipment slot, when unarmed, would be great.
See this thread.
Quote:
Originally Posted by buzzkill View Post
Also, here's a bug. (FA 3.5 on Vista/laptop with no keypad). With 3 or more items in my quiver and (F)iring a bow, I cannot select the 3rd ammo by pressing the (2) key. FA says "fire which item (0-2)" but pressing 2 does nothing. In order to select the number 2 slot I must press (*) and then (2), and then it works.
Probably to do with [2] being a scrolling button. There are no end of funnies in that department at the moment.

[Edit]Beaten to it by someone who knows better...[/Edit]
Psi is offline   Reply With Quote
Old August 21, 2008, 02:13   #28
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
Thanks for link to the full monty on Drudical damage. That's exactly what I was looking for. I checked my (C)haracter screen early in the game but it showed nothing in Av. Dam/Blow. Maybe it doesn't show a number until after 10 successful attacks cause it seems to be working now.

Occasionally my druids attempts to confuse a monster when attacking, and often succeeds. Are there any other special attacks I have to look forward to. I'm only level 10 right now.
buzzkill is offline   Reply With Quote
Old August 21, 2008, 06:07   #29
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,121
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by buzzkill View Post
Occasionally my druids attempts to confuse a monster when attacking, and often succeeds. Are there any other special attacks I have to look forward to.
No, just colourful names
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old August 23, 2008, 15:52   #30
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
An Improved Map?

It would be nice to be able to scroll the world (M)ap using the arrow keys, so that you can see where you're headed without viewing memap.txt. You could also view terrain type and distance, something memap.txt doesn't offer. This would be especially useful for new players (unless wandering aimlessly through the wilderness is part of the fun).

and maybe a bug... when recalling to a wilderness level on which I had previously fallen through a trap door the (M)ap incorrectly labels it as a dungeon (although no stairs exist). I've noticed this more than once.
buzzkill is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Graphical ideas for *bands Leon Marrick Vanilla 26 January 4, 2011 09:01
[UN] Suggestions/Ideas Karzack Variants 13 March 17, 2009 10:44
FuryBand Comments/Criticsims/Ideas The GP Fury Variants 0 November 21, 2007 06:20
Site improvement pav Oook! 79 October 24, 2007 00:39
Ideas I thought up Diogenes Vanilla 1 October 6, 2007 17:15


All times are GMT +1. The time now is 09:36.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.