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Old December 13, 2020, 22:38   #51
bughunter
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Having 26k gold, and NOTHING to spend it on.

Especially after seeing things in the window at the Black Market, and going "Oooh, I'm gonna save up for that."

Once I got the gold, there's nothing but crap.
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Old December 13, 2020, 23:53   #52
Selkie
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Quote:
Originally Posted by bughunter View Post
Having 26k gold, and NOTHING to spend it on.

Especially after seeing things in the window at the Black Market, and going "Oooh, I'm gonna save up for that."

Once I got the gold, there's nothing but crap.
I find gold annoying full stop. When you need it there's never enough, when you've got it you don't need it. But because (apparently) I've got some sort of psychological thing, I can't leave gold sitting lying on the dungeon so I have to pick it up.
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Old December 14, 2020, 17:10   #53
whartung
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Originally Posted by bughunter View Post
Having 26k gold, and NOTHING to spend it on.

Especially after seeing things in the window at the Black Market, and going "Oooh, I'm gonna save up for that."
I'll just plop one word here and see what folks think:

"Layaway"
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Old December 14, 2020, 17:40   #54
Pete Mack
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FAAngband does have layaway.
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Old December 14, 2020, 20:13   #55
Jay
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Originally Posted by Sky View Post
to be honest, the one thing i find so annoying, sooo annoying, to the point that it makes me close down the game and go do something else ..


.. is when i'm near the endgame, and i need to make my build, but i got too much stuff on me and in my home, and cannot make yet a decision as to what to keep and what to throw out.

this sword has pConf and *Fire.
This does a lot of damage
this one has CON stat boosts. this one has my main class stat boost.
this amulet has a rare resist. this other has ESP.

etc, etc.
I actually create spreadsheets to keep track of this stuff. It's the easiest way I've come up with to be able to compare items and setups. It's especially useful for me when using randarts.

If houses had greater storage capacity, or if you could buy a second house, or if you were awarded more storage space when you hit a certain CL, the game would be more fun for me. I understand there's a challenge in knowing what to keep and what to chuck, so maybe some find this an enjoyable part of the game, but I'm not one of them.
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Old December 14, 2020, 23:53   #56
Adam
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Originally Posted by Jay View Post
If houses had greater storage capacity, or if you could buy a second house, or if you were awarded more storage space when you hit a certain CL, the game would be more fun for me. I understand there's a challenge in knowing what to keep and what to chuck, so maybe some find this an enjoyable part of the game, but I'm not one of them.
Something similar would not be bad. Buying house inventory slots for exponentially increasing money amount for example. Probably more interesting than having a second house for a fix amount of gold.
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Old December 15, 2020, 00:47   #57
AceRimmer
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Originally Posted by Jay View Post
I actually create spreadsheets to keep track of this stuff. It's the easiest way I've come up with to be able to compare items and setups. It's especially useful for me when using randarts.

Quote:
Originally Posted by Adam View Post
If houses had greater storage capacity, or if you could buy a second house, or if you were awarded more storage space when you hit a certain CL, the game would be more fun for me. I understand there's a challenge in knowing what to keep and what to chuck, so maybe some find this an enjoyable part of the game, but I'm not one of them.
There is a striking contrast between Jay's and Adam's approaches. Myself, I like Jay's strategy. In fact, I do the same thing myself. I mean, I understand where Adam is coming from -- juggling and choosing among endgame options IS one of the more tedious things about Angband -- but I am wary, wary, wary of solutions that are variants of "we need more inventory slots" (even if it is at home versus in-dungeon inventory). At some level, Angband is about having to make choices about your inventory. We can debate about whether 45 or 40 or 50 slots + equipment is the right number. Sure. Personally, I think we have more than enough slots. Heck, I recently won my first no-artifacts game, and even without crazy artifacts, the inventory slots were more than adequate (I'm sure ironman players will point out you can win on 23 slots + equipment).

But to turn my thoughts in a more positive direction... how difficult would it be to code what Jay is talking about? (Seriously, I don't know). I am thinking of some sort of in-game interface that allows you to list your equipable gear in a matrix with resists, modifiers, and bonuses in a matrix format. This seems in the spirit of helping players to manage the game without actually changing the game's difficulty.
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Old December 15, 2020, 09:32   #58
invisibletroll
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Angry

Let me rephrase what I meant.

Angband sucks and Dungeon Crawl Stone Soup rules.
CAN YOU DIG THAT SUCKAAAAAAAAAA!!!!!!!!!!
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Old December 15, 2020, 12:39   #59
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Let me rephrase what I meant.

Angband sucks and Dungeon Crawl Stone Soup rules.
CAN YOU DIG THAT SUCKAAAAAAAAAA!!!!!!!!!!
I think you just became visible
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Old December 15, 2020, 13:24   #60
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