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Old September 28, 2011, 16:23   #11
Derakon
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Originally Posted by fizzix View Post
I've thought about this too. I even came up with the idea that wearing certain armor should allow you to carry extra weapons (by strapping them on the back). However, I think the player would spend way too much time arranging inventory only to have everything fall to the floor when they test-wield a robe.
You'd have to make that armor a container that holds the items you've strapped to it, rather than having it expand the player's "default" inventory.

...kinda a weird way to run a railroad though.
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Old September 29, 2011, 02:16   #12
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Quote:
Originally Posted by fizzix View Post
I've thought about this too. I even came up with the idea that wearing certain armor should allow you to carry extra weapons (by strapping them on the back). However, I think the player would spend way too much time arranging inventory only to have everything fall to the floor when they test-wield a robe.
I played a little net-hack not terribly long ago. It's got more armour types than Angband (and an, entirely unrelated to this post, cool 32x32 tile set), some of which need to wielded in the correct order. Wear the shirt, then the vest, then the cloak. Want to change your shirt? Take it all off. More trouble than it's worth.
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Old September 29, 2011, 04:28   #13
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Actually I still sort of like volume based inventory but perhaps with little clevel bonuses along the way. For example at clevel 30 the largest volume weapon doesn't count towards total inventory space.
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