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#51 | |
Rookie
Join Date: Feb 2012
Posts: 2
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Quote:
It might be a "shop here" sign, but I actually like that. It takes a while to get up enough cash to properly equip oneself before moving down the levels. |
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#52 |
Adept
Join Date: Jul 2014
Location: Belarus, Minsk
Posts: 104
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Somebody is playing with no_preserve? It really makes the game harder? After all, you get a sense of the artifact. Thus we can find the artifacts at the very beginning of the game. Or I do not understand something?
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#53 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Also getting an uncrackable/too dangerous GV early will hurt. |
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#54 |
Apprentice
Join Date: Sep 2013
Location: virginia, usa
Posts: 80
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i think rp'ers would like to have that eerie feeling at the entrance of a difficult dlvl. it is seen in dozens of horror movies so why not convey a sense of danger in a game that uses a suitable setting of a horror movie (like angband does) . using level feelings to determine cash and or utility value of items held within should be eliminated.
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