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#11 | |
Prophet
Join Date: Apr 2008
Posts: 2,832
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#12 |
Knight
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 961
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I have never played Mangband, but I would imagine playing it teaches you bad habits for turn-based Angband and vice versa. Angband is "Oooh, the Tarrasque was just summoned; let's pause for a second and analyze my options. Can I take it out? Can I get double resistances? If not, what is the safer escape?". Mangband is "OMG the Tarrasque, must teleport fast before the next second".
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#13 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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I would assume that realtime Angband would be more conservative than turn-based. In turn-based you can know with a high degree of precision how much danger you will be in on your next turn if you take a given action. In realtime you can't make that analysis and have to be able to fall back to "generally safe" actions (like teleport, teleport other, heal, etc.). The main consequence then would be that you can't afford to be a mage with +0 base speed at dungeon level 98, or similarly absurdly dangerous scenarios.
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#14 |
Knight
Join Date: Jan 2017
Posts: 862
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Congratulations to Voovus for demonstrating that the best way to kill Morgoth is simply not to take damage
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