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#11 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,681
Donated: $40
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That's an artifact sling, and it's a little out of game character for the Pits of Angband.
The Sling of David (x4) (+17,+20)<+1,+2> It increases your shooting power by 2 It increases your shooting speed by 1 It increases your dexterity and intelligence by 1. It protects you from stunning. Your current ammo will stun your foes with probability 10%. |
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#12 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
The general idea of a weapon that's likely to put debuffs on the enemy is interesting, though our selection of debuffs really needs an overhaul (as I've discussed in the past). |
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#13 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,086
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In tome2, haftedmasters could get a chance to stun with every blow; I tried it once, found out that it did basically nothing to deep monsters and moved on.
The mage spell from book 6 (forget the name) feels about right regarding stunning chance; however, the fact that it also destroys potions means I hardly ever use it. As usual, everything that gives a new effect in play is either useless (ring of the dog) or too powerfull (ring of reckless attack). Making an interesting new option that isnt better than the already existing ones is impossible. |
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#14 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Or at least very hard, yes. It's an unfortunate side-effect of how swingy and simple Angband combat is. In order for some special effect to be a better option than just hitting the enemy with the biggest attack you have, it has to have a fairly significant impact, but then it's very easy for that impact to be too large, rendering the effect overpowering. Fixing this and giving us more room to "play" would almost certainly require a substantial overhaul of how combat works exactly -- I mean, look at Sil.
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#15 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Maybe monster stun should at first do lesser effects like causing them to lose ability to cast spells and miss you in melee more often before it does KO just like player stun does. Maybe slow them down or something like that for turn or two (if successful).
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#16 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
![]() Stupid post length requirement... |
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#17 |
Adept
Join Date: Feb 2008
Posts: 233
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Wrestling and some weapons in Sangband can rob the monster of energy. I'm not exactly sure how this works or how effective it is, but I'm guessing it is something like stunning if it sometimes causes a monster to miss its turn.
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#18 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Assuming it means what I think it means, it should directly delay the monster's next turn.
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Thread | Thread Starter | Forum | Replies | Last Post |
slings, bows and ammo | fizzix | Vanilla | 25 | December 1, 2009 06:18 |