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#1 |
Scout
Join Date: May 2021
Posts: 25
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Paladin Spell Review
....so there you are, a level 48 Dwarf Paladin, running around at 4800', looking for item drops to make your melee damage bigger, and you see a unique 'v' in a vault. And you think 'this "Wiruin" is another new unique for this version! Let's check it out!'
So the first thing you notice is that it can't move. So you work around the LOS so it can't see you, and you hit it with a trusty Rod of Probing. You notice it has a reasonable amount of hitpoints, no physical attacks, and a bunch of summons and breaths. Now, you could just leave it in the vault--but where's the fun in that? You could just stand where you are and plunk it down with your crossbow bolts--but that seems cheap, and it would take a bunch of bolts. Besides, you've been using Single Combat to beat up Qs all game--this is basically just a big Q that can breathe, right? So you pull it into the Single Combat cell, confident in your ability to run up on it, beat it up, and heal from the breaths as necessary. But you didn't count on how fast it is, or how if something doesn't move, can't summon, and only has breath weapons available, there's only one action for it to take every turn.............anyway, Rest In Peace, Holy Diver. You would have beat Morgoth if you got that far. ----------------------------------------------- Overall I really like how focused the new Paladins are. There's a lot more emphasis on combat buffs, with a handful of utility spells thrown in that all feel very thematic. Single Combat is a game-changer, despite the obvious risk, and it makes the late-game playstyle unique for the class. Here's my spell reviews, (from memory, since I don't have the dungeon books anymore.....this is also based on 4.2.1 because I still haven't gotten 4.2.2 to compile on my machine). Book 1: Novice's Handbook (the only town book)
Book 2: Healing and Sanctuary (dungeon book) I think the other two books are strong all the way through, but this one just feels like it's filling space for a while when you first find it. There are nice spells in it, but you need to get a lot of levels first.....
Book 3: Battle Blessings (dungeon book) This one is huge and really ties the class together.
A few other things:
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#2 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,682
Donated: $40
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Ouch, Wiruin in single combat! Ungoliant was bad enough, especially since I didn't have enough light to see. (If I wanted to cast, or read, I had to get at least a square away.)
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#3 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 34
Posts: 395
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One of the few times I got defeated by Morgoth, it was because I cast Single Combat against him without enough healing. So yeah, I agree Single Combat is an awesome spell...that carries a lot of risk.
I also agree that Protection from Evil is borderline useless on a paladin. On a priest it's more valuable, since they tend to have a rougher (and thus longer) early game (also they get it sooner), but paladins have good enough melee and healing that they honestly don't even need it even during the window when it's useful. Personally, I would like to see the light feature expanded upon some more, and then replace Protection from Evil with an Inner Light spell or something (inspired by the Inner Light ability in Sil). Imagine if say light sensitive, undead, and enemies who created an unnatural darkness had a chance of being repelled every time they attempted to attack a sufficiently lit up opponent. Then the paladin could use their Inner Light as effectively a less generally applicable, but useful-for-longer Protection from Evil. This could also give room to buff a few of the artifact light sources. Like, maybe give the Phial of Galadrial an effect where it doubles how "lit" a character is, without changing their light radius. This could potentially give players a reason to use the Phial over a Lantern of True Sight or one of the other artifact light sources, especially if used by a paladin. |
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#4 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 425
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I hate Wiruin more than any other unique, I think.
That said, if you manage to detect him, he's easy to spam kill with ball spells from a distance. Thanks for the review. I've had single combat crash on me a few times. You get stuck in the cell after killing the monster and have to WoR back to town. It means you lose the loot they dropped... but at least you don't know what you missed out on. |
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#5 |
Scout
Join Date: May 2021
Posts: 25
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Yeah I won't be so cavalier about Wiruin again!
The Inner Light idea is clever, makes sense as the sort of "opposite" of a Necro too. |
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#6 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,369
Donated: $60
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Thanks for the excellent review. A few thoughts:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#7 |
Scout
Join Date: May 2021
Posts: 25
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I think it makes a lot of sense to make the second book be a town book instead--the big spells are locked by level anyway, and the lower-level ones would be nice to have early.
Fully endorse any kind of PfE rework that makes it work through the game without being too OP! |
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#8 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 34
Posts: 395
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But...but town books are vulnerable to fire! My Heal spell could be destroyed! Noooooo! (I play without WoR).
In all seriousness, I dont have a strong opinion. Only time I ever had a problem with running out of spellbooks was losing all of my Magical Defense books as a mage and not finding any more. Less of a problem for strong paladins who only have three books (more CC for duplicates). |
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#9 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,682
Donated: $40
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Paladin book 2 is so common that you'll find it long before you need it. Even with inner light, it won't be particularly useful til around DL 40 or below.
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#10 |
Rookie
Join Date: Aug 2020
Posts: 21
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My last win was with a paladin, but I was so afraid of not being able to escape that I never used single combat.
I know it doesn't look like it, but 'Wiruin' is an anagram of 'death'. He's not evil, he doesn't show up on ESP, he's super fast, and he hits you with crushingly powerful breath attacks. Just run. Or, well, get out of line of sight. |
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