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Old May 15, 2015, 15:23   #171
MattB
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Quote:
Originally Posted by Ingwe Ingweron View Post
Angband 4.0 dev 280b6ee

Several crashes when attacking mimics, with weapons or with magic. Strike at a mimic scroll with a weapon or aim an orb of destruction or magic missile at one and CRASH.
I had this too last night (playing last but one update).
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Old May 15, 2015, 15:33   #172
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Quote:
Originally Posted by Ingwe Ingweron View Post
Was the " Sauron and artifacts only appearing once unless “reset” by closing and reopening" bug ever addressed?
This has in fact opened a can of worms. There is a whole bunch of housekeeping stuff to do with monsters that should be done on changing levels, and isn't. I will update when I have it all sorted - but that will take a while.

Good news is that that update will also fix the Windows monster memory bug.
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Old May 15, 2015, 15:36   #173
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Quote:
Originally Posted by Nick View Post
This has in fact opened a can of worms. There is a whole bunch of housekeeping stuff to do with monsters that should be done on changing levels, and isn't. I will update when I have it all sorted - but that will take a while.

Good news is that that update will also fix the Windows monster memory bug.
Might it conceivably also speed up stats gen?
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Old May 15, 2015, 16:46   #174
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Originally Posted by fizzix View Post
Might it conceivably also speed up stats gen?
And while we're at it, I'd like a pony...
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Old May 15, 2015, 17:26   #175
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Regarding the mimic crashes, I'll shamelessly use this opportunity to once again advertise the two saves I provided for investigating the mimic issue, one when entering the level, the other right in front of the mimic. Just in case Nick missed them.

Click me.
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Old May 16, 2015, 00:34   #176
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Originally Posted by Thraalbeast View Post
Attached savefile contains Sind. Switch between body armours and AC display is not updated correctly. Save and reload and always ok.
I can't repeat this - the AC switches between 115 and 182 exactly as expected for me, both in Windows and Linux.
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Old May 16, 2015, 02:44   #177
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Update 5052b03 fixes:
  • Monster memory being forgotten when exiting Windows port via the file menu (still happens if you just close the window with the 'X' in the corner - don't do that)
  • Uniques (notably Sauron and Morgoth) not reappearing until a save and reload
  • All mimic crashes! (I hope)
  • Rings swapping hands on save and reload

Note that this update breaks savefiles - that was necessary both for the ring fix and the mimic fix. The uniques not reappearing fix will also fix a few other things - I don't know if anyone noticed, but after having played for a while without quitting and reloading, breeders probably stopped being generated. I'm amazed that this error was causing so little trouble.
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Old May 16, 2015, 04:02   #178
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Here is a typo I just noticed. Fortunately savefile compatibility is not involved:

In the graf-shb.prf file, it says in various places:

"Graphics are sourced from flavor entries in flvr-dvg.prf"

should be "flvr-shb"
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Old May 16, 2015, 09:37   #179
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I'm more than happy to be back and thrilled to see that V4.0 will soon be released!! Well done guys, I'd test beta myself!

Cheers!
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Old May 16, 2015, 13:03   #180
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Quote:
Originally Posted by Nick View Post
  • Monster memory being forgotten when exiting Windows port via the file menu (still happens if you just close the window with the 'X' in the corner - don't do that)
Something's gone slightly wrong with the exit procedure here, I'm afraid. When you exit with ^X you get the message "Saving game... done. Press Return (or Escape)". Now when you exit through the Windows file menu, you only get the "Saving game... done" part and have to hit a key before the "Press Return (or Escape)" message appears and you can proceed with exiting. (On the plus side, the lore.txt file does now update!)
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