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#1 |
Adept
Join Date: Jan 2009
Location: BC, Canada
Age: 46
Posts: 227
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The "post a random question" thread.
A thread for all those little questions that are too small to require a whole discussion. Here's mine:
Do uniques have a finite number of mana points? |
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#2 |
Angband Devteam member
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Not in V. They do in O and S, and the games play very differently as a result. In V, all casting monsters have infinite mana, and this limits their AI considerably, as it quickly flips from retarded to unbeatable.
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#3 |
Swordsman
Join Date: Sep 2008
Posts: 289
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If you fire several arrows almost perpendicularly down a hallway with two adjacent doors, and hit a monster standing just on the other side of them - does slowing down the base_delay to the point where you can see which door each of the arrows used thereby eliminate the phase interference that the arrows would otherwise experience.
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#4 | |
Swordsman
Join Date: Jun 2007
Posts: 292
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Quote:
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#5 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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It specifies the amount of time to wait in-between frames of animation for various effects. Set it to 25ms and then shoot a stinking cloud at something and you should get the idea pretty quickly.
It's a shame the default setting is basically no delay; I have friends who have played the game for years without ever realizing that the game has any animations at all, and they can be quite useful for tracking where incoming spells originated and what the radius on your nifty new ball attack ability is. |
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#6 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Yes, and they should. I am tired of meeting Wormy, or any other teleporting and healing monster with full life once again. It would also prevent stuff like: How did that illusionist cast 8 confusion spell, 7 blinding spells, teleport 5 times and pump lots of other attack into me spells without running out of mana? He did it again!
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#7 | |
Angband Devteam member
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Quote:
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#8 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
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Quote:
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#9 |
Angband Devteam member
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Personally I prefer the variants with monster mana, because the game is more interesting. Yes, the casters are annoying, just as they are now in V, but you can (if you want) deliberately use mana-draining attacks to incapacitate them. Lots more possibilities.
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#10 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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