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#1 |
Rookie
Join Date: Feb 2011
Location: NYC
Posts: 10
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YAFWP: 3.5-dev High-elf Mage
So I finally managed to sit down and win a game of Angband, on a semi-recent 3.5 dev build. I have to say, it was quite the enjoyable experience. Here's the ladder entry for my winner: http://angband.oook.cz/ladder-show.php?id=14882
I didn't keep a journal or log or anything, so here's just some general thoughts on the experience:
Overall, I really enjoyed playing a mage - I think it's a relatively straightforward class to win with if you can survive having very low HP in the midgame, as they become extremely powerful in the endgame. After playing a bunch with all the classes, I'm fairly certain that the mage is my clear favorite. Not sure what I'll tackle next. Maybe a priest? I also have an earth elemental character in PosChengband that's quite far along, so maybe I'll go play some more of that as well. Finally, many thanks to the dev team for all their hard work in keeping Angband going - it's certainly provided me with countless hours of fun and adventure, and I'm definitely looking forward to playing much more. |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Neat report, and congrats on your win! The only feedback that comes to mind is that you mentioned being unable to get Mana Storm down to a reasonable fail rate. This is literally impossible; I think its minimum failure rate is 9% or 12% or something like that, even at level 50 with max INT. Even with that, it has a pretty fantastic rate of damage.
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#3 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,788
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Congratulations on a nice win. ESP and teleport other are probably the biggest advantages to get on the way down the dungeon so getting them early (and for mage, getting int early means also getting tele other early) is great.
My mages, maybe out of old habit, use melee for the last fight; the most recent one found a MoD +2 attacks, making melee the superior choice. Thats the only reason why you wont see attack wands on my dumps, I do carry them before the switch to melee. Did you use rings of escaping and/or mouse early on ? I find they are very valuable for mages (and priests), even if not for anyone else. Priests used to have a spell that behaved like enlightenment potion, lighting up the entire level and all items. It has unfortunately been changed to only duplicate the Arkenstone activation, leaving items at fuzzy red * state. This was the caster special of priests, somewhat weaker but in function similar to the banishment spell for mages, enabling them to get items easier than non-casters. Without it, they play like weak paladins most of the time, as OoD unlike the mages arsenal isnt powerfull enough for endgame damage dealing. Why dont you go to the other end of the spectrum and play a warrior next ? ![]() |
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#4 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
You need to collect potions of restore mana to manage that though, it takes time. Collecting those potions is good idea even if you plan to use something else, because priest healing-spells are better than potions except life. With plenty of restore mana you can outlast any monster, so it doesn't matter if killing things takes a bit longer than with mage. |
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#5 | |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,788
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Quote:
When I made my original response, I re-read it before posting and considered clarifying my point, because I feared exactly what happened - "but its possible to kill M with OoD". Well I guess i was right and should have clarified it :P |
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#6 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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It's a bit of planning issue more than it being inferior. You need to be prepared to fight a long time and use a lot of mana. Mage can't do that, neither can ranger or warrior. Priest can. It's completely different strategy. Though, if you have a very good missile weapon by all means use that first.
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#7 | ||||
Rookie
Join Date: Feb 2011
Location: NYC
Posts: 10
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Perhaps! I've never had a whole lot of luck with warriors before. Something to try out, I guess. |
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#8 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,788
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Not carry as swap, wear 2 permanently. You cant melee and spells have fail rate increased, but +8 speed is very much worth it.
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#9 |
Prophet
Join Date: Apr 2008
Posts: 2,826
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Chaos Strike will only work against uniques though due to the annoying polymorph effect. But yeah, Mana Storm will never go below 14% fail.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#10 | |
Rookie
Join Date: Feb 2011
Location: NYC
Posts: 10
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Quote:
You're right, Chaos Strike is kind of a hassle too. There's really no ideal, general purpose late-game damage-dealing spell, which I guess is kind of the point. |
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