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#1 |
Swordsman
Join Date: Mar 2016
Posts: 370
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Sil-Q official release
Sil-Q's first official release is complete.
Please visit https://github.com/sil-quirk/sil-q/releases/tag/v1.4 to download the latest version. A Windows zip file is precompiled and waiting to be unpacked; if you're on Linux please use the source. A complete list of changes since Sil 1.3 can be found at https://github.com/sil-quirk/sil-q/b...cs/changes.txt. I'd like to extend thanks to everyone who's tested it and given me feedback; in particular I'd like to single out wobbly, Nivim/Thurl, MITZE and seraph for special thanks. I'd also like to thank Gwarl for supporting it on angband.live and updating it at regular intervals. Enjoy! |
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#2 |
Swordsman
Join Date: Oct 2013
Posts: 266
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Neat! Trying it out right now. Have you implemented the skeleton containers yet? None of the ".", "o" or "u" commands seem to work.
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#3 |
Swordsman
Join Date: Mar 2016
Posts: 370
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#4 |
Swordsman
Join Date: Oct 2013
Posts: 266
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Yeah, that does it. Considered having them work as chests instead? They do share the glyph after all, and it'd cut down on feature bloat.
Died to V on my best run. He does feel killable though; not quite as nightmarishly tanky as I remember him and 49 Evasion was almost enough to avoid his earthquakes at max anger. Almost. It still allowed him to destroy my thresholds and spam pits occasionally, and 45 was by no means safe enough to keep wailing. Still, "only" packed Dagmor what with staves of treasures not dropping; on a dedicated character with a sharp weapon he should be plenty doable. I do like the changes overall. Do you intend to keep developing it? |
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#5 | |||
Swordsman
Join Date: Mar 2016
Posts: 370
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I'll be bug-fixing it certainly and if there are still things that aren't making the grade or common sources of complaint I'll try to do something about them, but this is only going to be the odd hour here or there. If I do get back to developing on it in earnest I'd probably be looking at some ridiculously ambitious terrain generation ideas I had. |
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#6 | |
Apprentice
Join Date: Mar 2016
Posts: 53
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So thanks again, really great work! |
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#7 | |
Apprentice
Join Date: Dec 2016
Posts: 84
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#8 | |
Swordsman
Join Date: Mar 2016
Posts: 370
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#9 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,424
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A minor suggestion, most late game fear critters will go straight through song of staying. It would be nice if it gave actual rfear.
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#10 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,424
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So another bug. Likely from 1.3 A cat warrior just exchanges places with me mid-leap. While I'd like to think it ended up in the chasm, well you can check what happens it's easier to see for yourself
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