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#1 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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[Announce] NPPAngband and NPPMoria 8.0.0 (Qt Port) released
The final NPPAngband 8.0.0 and NPPMoria 8.0.0 have been released.
This is a completely new port of NPPAngband and NPPMoria. Using QT, the game now has a modern UI. The codebase has undergone a major restructuring, and all new code has been written in C++. There are plenty of new features and gameplay improvements as well. Best of all, Shockbolt has expanded his stunning 64x64 tileset to include unique tiles for all monsters, objects, and terrain in both games. It compiles and works on any Linux platform that supports QT. Source Code: http://download.nppangband.org/nppgames-8.0.0-src.zip NPPAngband and NPP Moria Windows Binary: http://download.nppangband.org/nppgames-8.0.0-win.zip NPPAngband and NPP Moria OSX zip file with a .dmg for the binary (There might be a little trial and error before this works): http://download.nppangband.org/nppgames-8.0.0-osx.zip
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 Last edited by nppangband; January 18, 2016 at 02:02. |
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#2 |
Veteran
Join Date: Jun 2007
Posts: 1,365
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Nice work!
Just a small buglet: The character creation screen doesn't show any help text when you select the Dúnadan race. |
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#3 | |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Quote:
Speaking of which, a couple years ago the .oook forums would only display ASCII characters. It looks like this has changed? Thanks Pav! Also, the initial post has been edited to include a link to the OSX version.
__________________
NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#4 |
Adept
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Fantastic---keep at it!
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#5 | |
Veteran
Join Date: Apr 2007
Posts: 1,877
Donated: $40
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Quote:
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"Physician, heal thyself." |
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#6 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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__________________
NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#7 |
Adept
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Where does the road broadly lead next for the NPP adventures in 2016? This release seems to have achieved quite a lot after the long simmer and all.
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#8 |
Knight
Join Date: Dec 2008
Posts: 600
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OSX version- first time launching. I try to start a new NPP character, and get an error pop-up, something like "Can't find 'limits.txt, closing"
I'm on 10.9.5, and the app is in a subfolder of my Applications folder. |
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#9 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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I want to make sure I am reading it right. The NPP binary needs to be removed from the .dmg file and put in the base *NPPGAMES* file. The game assumes the edit files can be located by taking the folder and starting with the path of the binary and appending "/lib/edit".
Right now Qt appears to have a bug on OSX where it does not correctly read the correct path of the *NPPGAMES folder. I had put in a workaround that works on my MacBook, but I was worried it would not work on others. Let me know. I can try other ways to have the game find the /edit folder. Thanks,
__________________
NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#10 |
Knight
Join Date: Dec 2008
Posts: 600
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Thanks- works now that I put the executable back in the folder with /lib
Now I just have to get used to the differences between this and V! I played a little bit of Quickband a few years ago (which I think was based on NPP?), but it's been a while. Biggest adjustment has been movement. @ seems to run sometimes when I want it to take single steps. Crash when closing the map window. |
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