![]() |
#111 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 697
![]() |
Disappointing sling damage, what am I missing?
I'm at 1 shots/round. Why so low damage?
What is difference between avd damage/round and avg thrown damage? Not like I'm using them in melee. I guess one is with sling the other without, but again - damage is not impressive. a Sling of Velocity (x2) (+10,+25) 19 Rounded Pebbles of Holy Might (2d2) (+10,+8) Slays undead, demons, evil creatures. ... Average damage/round: 32.2 vs undead and demons, 23.9 vs evil creatures, and 15.6 vs. others. Average thrown damage: 41.3 vs undead and demons, 30.2 vs evil creatures, and 20.4 vs. others. http://angband.oook.cz/ladder-show.php?id=24653 |
![]() |
![]() |
![]() |
#112 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
![]() |
Deadliness instead of damage means the sling is horribly crippled compared to the crossbow. The base damage on sling ammo is just catastrophically low. With thrown damage, there is a large bonus for weight, so the base damage isnt quite so crippling.
|
![]() |
![]() |
![]() |
#113 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 697
![]() |
Thanks! Xbow clearly more effective.
|
![]() |
![]() |
![]() |
#114 |
Adept
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 244
![]() |
Basically, with O-combat dice sides are king.
That deadliness bonus? That's to sides. +50% deadliness on a 1d4 weapon turns it into a 1d6 weapon, but on a 1d6 weapon it turns it into a 1d9 weapon. Sling ammo, IIRC generally stays around Xd2 to Xd4, while a crossbow, in addition to having a higher base mult, does Xd5 at base IIRC. Note that the above only takes into account the deadliness bonus by itself too; slays and brands further add base damage and deadliness on top of that. Slings eventually do become usable, but you have to have a x4 sling with branded high-tier ammo for it.
__________________
Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. Last edited by MITZE; September 18, 2021 at 23:09. Reason: Fixed formatting. |
![]() |
![]() |
![]() |
#115 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,122
![]() |
Bug: For Smite Evil and Venom spells, the commensurate damage estimates are not showing up in the information displayed for weapons or missiles, although the message display does indicate that such damage is being done to the monster being attacked.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
![]() |
![]() |
![]() |
#116 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
![]() ![]() |
Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|
![]() |
![]() |
![]() |
#117 |
Scout
Join Date: Jun 2020
Posts: 37
![]() |
Late to this: Grats Nick and all!
Edit: Pardon me if this has already been reported. I'm a notorious skimmer. Played this (2.0) today on angband.live. Traveled to Belegost and moved my house there. Went down west stairs and then headed back in to Belegost to drop stuff in house, game crash. Attempted to recall into it but also crashed while fighting off uniques in that zone. Feel free to snag my save, it's under name: sasquatch Last edited by Sacksquatch; September 28, 2021 at 19:27. |
![]() |
![]() |
![]() |
#118 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 191
![]() |
Im playing a druadan rogue. This character can sense all 'p' in the level. It's a feature ?
|
![]() |
![]() |
![]() |
#119 |
Scout
Join Date: Jun 2020
Posts: 37
![]() |
|
![]() |
![]() |
![]() |
#120 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 191
![]() |
I mean the whole level for p monsters. Other monsters are sensed only if they are close to the player
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
FAangband 1.3 | Nick | Variants | 136 | June 11, 2013 02:51 |
FAangband 1.2 | Nick | Variants | 255 | September 27, 2012 14:47 |
FAangband 1.1 | Nick | Variants | 483 | July 19, 2011 14:04 |
Towards FAangband 1.2 | Nick | Variants | 54 | March 17, 2011 19:39 |
FAangband 0.3.5 | Nick | Variants | 145 | March 2, 2009 06:31 |