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#41 |
Apprentice
Join Date: Mar 2021
Location: NL, Canada
Posts: 82
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I’ll try another playthrough today and see if I can avoid the crash by making sure I don’t set home in a place without a home building.
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#42 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,431
Donated: $60
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Quote:
The way it works is at the start there is only a home building in your starting town. You can move it (with all your possessions) by using the move house command at a different town.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#43 | |
Apprentice
Join Date: Mar 2021
Location: NL, Canada
Posts: 82
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Quote:
I created the problem twice in a row by using a Green-Elf Ranger and heading straight to Taur-Im-Duinath and setting home there, heading North and attempting to recall. If that specific scenario triggers it for you as well perhaps that may be a clue. |
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#44 |
Apprentice
Join Date: Dec 2007
Posts: 93
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Here is a bit more info that may be helpful. I just noticed that the issue is NOT specific to word of recall. The crash happens any time I enter a town after I move my home there. If I move my home to a town, then walk out of the town, then try to walk back in it crashes too.
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#45 | |
Adept
Join Date: May 2020
Location: Argentina
Posts: 192
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Quote:
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#46 |
Apprentice
Join Date: Dec 2007
Posts: 93
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No, I'm using asci 1x1. I tried messing around with a bunch of my settings in the game and on my phone but haven't figured anything else out yet.
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#47 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
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1x1 is the only feasible choice, though it's hard to read. Wiyh 200' range attacks, anything less is too dangerous
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#48 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,431
Donated: $60
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I am still not able to reproduce this crash, including with provided savefiles. It's very annoying.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#49 | |
Adept
Join Date: May 2020
Location: Argentina
Posts: 192
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Quote:
I'm looking at every ocurrence of memset (I have the feeling that a large portion of the memory is wiped in some place). This line seems strange in ui-term.c (2626): /* Assume no key */ memset(ch, 0, sizeof *ch); It's valid ? |
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#50 |
Apprentice
Join Date: Dec 2007
Posts: 93
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I once had an issue with the Angband Android app because of a storage permission issue. I had to move the directory out of the Android/data folder to fix it. Could this be somehow related to the scoped storage system with Android 11?
Edit: that was with an old phone. Currently the game is installed to Android/data. |
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